- Joined
- Apr 18, 2017
- Messages
- 13
- Reaction score
- 0
- First Language
- Polish
- Primarily Uses
- RMVXA
So my game is going to have very simple graphics, as in no detailed shading and very simplistic graphics in general. However, I still want to be able to just draw with one tile, and it automatically filling in a space with another tile, based on the position in the world space. Just like water tiles and grass tiles have multiple variants in a separate graphic, and the editor automatically uses them all according to where the other ones are.
So how would I make that happen with custom tiles, on a fully custom tileset? Would I have to get a script, or is there an in-editor way of making that happen? I've looked around the Tilesets tab in the database, but I don't know what I'm looking for.
So how would I make that happen with custom tiles, on a fully custom tileset? Would I have to get a script, or is there an in-editor way of making that happen? I've looked around the Tilesets tab in the database, but I don't know what I'm looking for.


