<Custom Apply Effect>
var RuptureMult = origin.mp;
user.setStateTurns(137, RuptureMult + 1);
origin.gainMp(-5);
</Custom Apply Effect>
<Custom Regenerate Effect>
var elementId = 13;
var damage = Math.round(Math.ceil(origin.level *0.05) * ((origin.atk * 4) * 0.6) * (RuptureMult * RuptureMult));
damage *= user.elementRate(elementId);
damage = Math.floor(damage);
user.gainHp(-damage);
user.startDamagePopup();
user.clearResult();
</Custom Regenerate Effect>