RCXGaming

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I've started to look around for MV equivalents of VX Ace scripts, yet this one seems to elude me.

For reference's sake, the script I'm referring to is Victor's Custom Collapse - in VX Ace, this could allow you to completely control the sequence in how an enemy dies, complete with visual effects, animations, SFX placing and so on.

Yet I can't seem to find an MV plugin equivalent, which is a problem since I use this quite a bit.
 

SGHarlekin

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Judging from the gifs on that page, I'd wager you could just use action sequences perhaps in combination with buffstatescore to achieve some of those effects.

I have not heard of an MV equivalent of that VE plugin, I'm afraid.

One of my games is using buffstatescore to display animations on death, similar to one of the gifs.
Here's what it looks like:


I essentially set the collapse effect to none/instant, and put a custom apply effect on the knockout state like this:
<Custom Apply Effect>
if (!target.isStateAffected(22)) {
target.startAnimation(26);
}
</Custom Apply Effect>

This will then play any animation upon applying the knockout state. And since it's essentially js, you can do a lot of things with is. ( I do have different "death animations" for non human/human foes, hence the if condition.)
 
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Eliaquim

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Hi there!

I have one:

But it is not quite exactly like the VE one.
Instead of producing effects on the enemy/actor sprite, it let you use a sprite sheet for a death animation.
When the character dies, the sprite sheet will be displayed, showing whatever animation you build into the sprite sheet file.
 

ShadowDragon

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I believe mogs has also a collapse plugin, but I cannot tell if its equal
than victors though.

so I cannot say what victors has. but you can shatter with mogs.
 

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