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- Apr 6, 2017
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Bear with me here as I try to describe this best i can. How difficult would it be... to create a plugin command to display an animated looping sprite above the player or event with an animate in animation and an animate out with an x and a y offset (Because my characters are various heights)? For example plugin command : super_dialoguebox start [eventid] [xpoffset] [yoffset]
the second command could be : super_dialoguebox clear [eventid]


To achieve this effect. Where the first 3 or 4 frames animate in, loops the center frames, then animates the last 3 or 4 frames when cleared with a second command.
I know what you're thinking. Hey, doesn't a plugin like this already exist? Not that I've been able to find. I've been running headlong into this for a few days now. Alternatively I attempted using Shaz's loop animation script with moderate success, being able to display the box, just without the looping '...' (I even tried modifying the code, the issue I hit was it finishes the loop before it clears overlaping the animate out). The other downside is everytime I need an offset, I need to create 3 more database entries of animation.
How i'm currently doing this effect is using qsprite and having the balloon hard animated into my sprite sheets.
dropping in 3 plugin commands for animatein, loop, and end.
The downside here is, I can't mix animations, so if I want to have a small emote like crossing his arms, or walking, I can't do it. Also, If I need to make modifications to the balloon, well.. that's every sprite sheet I need to change.
It'd really help streamline my workflow, I'd really appreciate an assist, or a point in the right direction.
Thanks!
(an example in action)

the second command could be : super_dialoguebox clear [eventid]


To achieve this effect. Where the first 3 or 4 frames animate in, loops the center frames, then animates the last 3 or 4 frames when cleared with a second command.
I know what you're thinking. Hey, doesn't a plugin like this already exist? Not that I've been able to find. I've been running headlong into this for a few days now. Alternatively I attempted using Shaz's loop animation script with moderate success, being able to display the box, just without the looping '...' (I even tried modifying the code, the issue I hit was it finishes the loop before it clears overlaping the animate out). The other downside is everytime I need an offset, I need to create 3 more database entries of animation.
How i'm currently doing this effect is using qsprite and having the balloon hard animated into my sprite sheets.

dropping in 3 plugin commands for animatein, loop, and end.
The downside here is, I can't mix animations, so if I want to have a small emote like crossing his arms, or walking, I can't do it. Also, If I need to make modifications to the balloon, well.. that's every sprite sheet I need to change.
It'd really help streamline my workflow, I'd really appreciate an assist, or a point in the right direction.
Thanks!
(an example in action)

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