FighterBlade

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Well, you can kinda find them anywhere, I'm pretty sure there's a tag for enemies.
 

arsMori

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Besides drawing them yourself, this forum has a lot of people making battler images (RPG Maker Specific Resources). There are also a lot of assets in itch.io too, just use the tags to make searching easier (ex. pixel art, 2d, etc.)

Although next time, it helps to be more specific in your request. Perhaps say what kind of enemy you want art of (ex. monster, goblin, thief) and the kind of style (for front view, side view, etc).
 

Giator

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Oltre a disegnarli da soli, questo forum ha molte persone che creano immagini di combattenti (risorse specifiche per i creatori di giochi di ruolo). Ci sono anche molte risorse in itch.io , basta usare i tag per facilitare la ricerca (es. pixel art, 2d, ecc.)

Anche se la prossima volta, aiuta ad essere più specifici nella tua richiesta. Forse dì di che tipo di nemico vuoi l'arte (es. mostro, goblin, ladro) e il tipo di stile (per vista frontale, vista laterale, ecc.).
 

Giator

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Ok thanks. Sorry for the vague request, i will be more precise
 

mlogan

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@Giator You don't need to quote a post to reply to it. You can simply type your response in the box and hit Post Reply. If you want to address someone specifically, you can use @ to tag them like I've done here.
 

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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on
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