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- Mar 1, 2014
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- 72
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Error line 66
unespected tINTEGER, expecting }
8 => "ring"
what's the problem?
unespected tINTEGER, expecting }
8 => "ring"
what's the problem?
whops, you're rightYou're probably missing a comma in the previous entry.
Look at how the others are written.
This script simply provides extra equip types. It doesn't add any slots, nor do I plan to have it add extra slots.Just testing the original script you posted here. Even trying your example.
the boots seem be recognized as boots. because when I change the <equip type: x> to 4, it understands it's an accessory. But as I can see only weapon, shield, headgear, bodygear,, accessory in the equipment screen. I can't go to boots when it is <equip type: 6>.
in a nutshell, I feel because I can't seem to get boots to display in the equipment screen, I can't use the item.
I've looked for this sort_order you've mentioned in other posts however, the find function didn't find.
The closest I've to changing visible slots in equipment menu is in the script "Window_EquipSlot". 32 line
def visible_line_number
return 8
it was a 5
this increased window size but not visible or selectable options.
I know i'm doing it wrong. help would be awesome
I'm using RPG maker vx ace.
ps. the =end at the beginning of your script was causing immediate errors until I hashed it out. unexpected '=' was the error I believe.