Custom Equip Types

highvoltage

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Error line 66

unespected tINTEGER, expecting }

8 => "ring"

what's the problem?
 

Tsukihime

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You're probably missing a comma in the previous entry.


Look at how the others are written.
 

silvestro673

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Just testing the original script you posted here. Even trying your example.

the boots seem be recognized as boots. because when I change the <equip type: x> to 4, it understands it's an accessory. But as I can see only weapon, shield, headgear, bodygear,, accessory in the equipment screen. I can't go to boots  when it is <equip type: 6>.

in a nutshell, I feel because I can't seem to get boots to display in the equipment screen, I can't use the item.

I've looked for this sort_order you've mentioned in other posts however, the find function didn't find.

The closest I've to changing visible slots in equipment menu is in the script "Window_EquipSlot". 32 line

def visible_line_number
    return 8

it was a 5

this increased window size but not visible or selectable options.

I know i'm doing it wrong. help would be awesome

I'm using RPG maker vx ace.

ps. the =end at the beginning of your script was causing immediate errors until I hashed it out. unexpected '=' was the error I believe.
 
 

Tsukihime

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Just testing the original script you posted here. Even trying your example.


the boots seem be recognized as boots. because when I change the <equip type: x> to 4, it understands it's an accessory. But as I can see only weapon, shield, headgear, bodygear,, accessory in the equipment screen. I can't go to boots  when it is <equip type: 6>.


in a nutshell, I feel because I can't seem to get boots to display in the equipment screen, I can't use the item.


I've looked for this sort_order you've mentioned in other posts however, the find function didn't find.


The closest I've to changing visible slots in equipment menu is in the script "Window_EquipSlot". 32 line


def visible_line_number


    return 8


it was a 5


this increased window size but not visible or selectable options.


I know i'm doing it wrong. help would be awesome


I'm using RPG maker vx ace.


ps. the =end at the beginning of your script was causing immediate errors until I hashed it out. unexpected '=' was the error I believe.
This script simply provides extra equip types. It doesn't add any slots, nor do I plan to have it add extra slots.


You should use one of the other equip slot scripts that will give you more slots.


Sort order is defined my Core Equip Slots http://www.himeworks.com/2013/07/13/core-equip-slots/


There should not be an issue with the =end unless you didn't copy the entire script.
 
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tiagoms

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Is it possible to make an equipment has more than one "type"?

example:

<equip type: x, y>

or

<equip type: x>

<equip type: y>

(in same equip)

------------------------ EDIT

or "Dual Wield", two names different appear in the "scene equip".

example (I wish )
Main Hand => Type 0
Off Hand => Type 0
Chest => Type 2
Head => Type 3
Accessory => Type 4

but "Dual Wield", the "Main Hand" repeats. this a problem.

example:
Main Hand => Type 0
Main Hand => Type 0
Chest => Type 2
Head => Type 3
Accessory => Type 4

And this would be the best solution in order to use "double shield" or "Double Weapon".
 
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