Is there a plugin to allow one event to have a larger "size" -- technically?
For instance, an event could be 2 tiles "wide". The sprite would be displayed in between these two tiles (so, .x += tile.width / 2).
Also collision, event activation, etc. would be calculated based on these 2 tiles.
So if this event is the player, it means that every time the player takes a step, the system checks whether any of the player's size would end up on an impassable tile. If this is the case, of course, the player cannot move that way.
This would be very useful for games with larger characters, players, events, etc.