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Is there a plugin to allow one event to have a larger "size" -- technically?


For instance, an event could be 2 tiles "wide". The sprite would be displayed in between these two tiles (so, .x += tile.width / 2).


Also collision, event activation, etc. would be calculated based on these 2 tiles.


So if this event is the player, it means that every time the player takes a step, the system checks whether any of the player's size would end up on an impassable tile. If this is the case, of course, the player cannot move that way.


This would be very useful for games with larger characters, players, events, etc.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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