The trigger is stored in the page, so if the page is not active, how would the game know what triggers it?Is there a way to have the new custom page trigger also be the page condition? I don't want the page with the custom trigger to be active at all unless the trigger is set.
Basically I'm using this for my hunting mini-game and I want the animals to be able to leave the screen and dissappear when they reach the edge of the map, just like a player would transfer back to the world map (Breath of Fire 2).
The problem is that the page with the event-to-event trigger always takes priority because I don't have any other page conditions. I only want that page to activate when the event touches the "transfer player" event (and the animal will just dissappear).
If you don't want the page to be active until it is triggered, you can use self-switches.
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