- Joined
- Jun 27, 2014
- Messages
- 6
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I'm trying to make a skill work in a certain manner using the Formula box in the skill Database. I want to make the character attack and deal damage based on a formula, and then follow it up with a skill depending on a condition.
First however, I simply wanted to see if I can have the character deal damage based on a flat number, and then follow up with a existing skill. The formula is exactly as such in the skill formula box:
200; a.force_action(32, -2)This is on a physical attack skill that does HP Damage with Normal Attack element. What SHOULD happen is that I deal flat 200 (or around that much) damage, and then follow-up with Skill 32 on the same enemy I targeted.
The problem is that the 200 damage deals 0 damage for some reason. But the follow-up forced action works just fine, which is another physical attack skill that deals HP damage and adds a ATK Debuff.
I tried replacing the 200 damage with a damage equation and got the same result. I am sure my enemies do no have the defence to negate 200 flat damage normally.
To make sure it wasn't because of modified scripts, I made a fresh Ace project, and all I did was recreate this skill but making the skill id 85 to make Eric do a Tackle after 200 damage. I tested against slimes modified to have 1000 HP. This time Eric once again did "No Damage", but also did not even attempt to follow up with tackle.
Anyone have an idea as to what is causing this behaviour?
First however, I simply wanted to see if I can have the character deal damage based on a flat number, and then follow up with a existing skill. The formula is exactly as such in the skill formula box:
200; a.force_action(32, -2)This is on a physical attack skill that does HP Damage with Normal Attack element. What SHOULD happen is that I deal flat 200 (or around that much) damage, and then follow-up with Skill 32 on the same enemy I targeted.
The problem is that the 200 damage deals 0 damage for some reason. But the follow-up forced action works just fine, which is another physical attack skill that deals HP damage and adds a ATK Debuff.
I tried replacing the 200 damage with a damage equation and got the same result. I am sure my enemies do no have the defence to negate 200 flat damage normally.
To make sure it wasn't because of modified scripts, I made a fresh Ace project, and all I did was recreate this skill but making the skill id 85 to make Eric do a Tackle after 200 damage. I tested against slimes modified to have 1000 HP. This time Eric once again did "No Damage", but also did not even attempt to follow up with tackle.
Anyone have an idea as to what is causing this behaviour?

