So.. As the title suggests, the question is simple : whats your views on having a custom game.exe (the game launcher) ?
Like, dislike, pet hate ?
Like, dislike, pet hate ?
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It really isn't that hard, there's an unofficial guide on doing it somewhere using the 'resource hacker' program.I think it would be good so game developers could make their own custom icons for the Game.exe launcher, since said launcher has the icon embedded in the EXE it's not easily replaced.
Like this?If the launcher adds anything more than launching the game.exe, that might be interesting.
I was thinking of a way to set up preferences outside the program, but that was much easier (for me) to keep it inside.
A launcher could also be used as a way to protect (DRM) the game, maybe?

You mean like adding more code to the engine? working on it, very possible - very very possible...If the launcher adds anything more than launching the game.exe, that might be interesting.
I was thinking of a way to set up preferences outside the program, but that was much easier (for me) to keep it inside.
A launcher could also be used as a way to protect (DRM) the game, maybe?
Lol...... (Is a custom exe legal to use with RPG Maker, by the way?)
If you're going to do that you might as well just write your own data loading functions using the default exe.What could be interesting, for a DRM, could be to use the launcher to give the .exe a special decryption key so that the .rgss3a can only be read with this key.
I tried something with my little knowledge of programming, but was stuck because I needed either the game.exe to decrypt in another way (option not available without breaking the TOS) or have the .rgss3a file to be accessible in write mode after the game.exe is executed in memory - doesn't work because it's become locked.
Of course, they were very crude attempts at DRMizing and eventually I gave up. Too hard for me.
But you guys might find a way with your launcher and custom exe.
(Is a custom exe legal to use with RPG Maker, by the way?)
Seeing as how the illegal thing isPerhaps word from some mod would be nice... Is the DAPI-EX (linked above) legal to use for normal rm projects ?
The question here is how did you create a custom exe that reads the project files. If you did any of those three in order to achieve it, then that is clearly against the EULA of the software.Licensee shall not reverse engineer, de-compile, or disassemble the Software.
Also, a EULA is a binding agreement between the company and the user, so breaking it has legal implications.F. Termination
This Agreement and the license granted hereunder automatically terminates if Licensee breaches any provision of this Agreement. Immediately upon termination of this Agreement, Licensee shall cease using the Software, shall delete the Software and Game from its computers and shall either return to ENTERBRAIN or destroy the Software. If Licensee elects to destroy the Software, then Licensee shall certify in writing to ENTERBRAIN the destruction of the Software.
Anyway, anything legal, the best way is still to ask a lawyer in your country.THIS END USER LICENSE AGREEMENT (THE “AGREEMENT”) IS A LEGALLY BINDING CONTRACT BETWEEN YOU, THE END-USER (THE “LICENSEE”) AND ENTERBRAIN,INC.(“ENTERBRAIN” OR “LICENSOR”) BY INSTALLING OR USING “RPG MAKER VX ACE” (THE “SOFTWARE”), YOU, THE LICENSEE, ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. READ THE TERMS AND CONDITIONS OF THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THE SOFTWARE. IF YOU DO NOT AGREE TO THE TERMS, CONDITIONS AND LIMITATIONS OF THIS AGREEMENT, PROMPTLY DELETE THE SOFTWARE FROM YOUR COMPUTER.
J. Governing Law and Jurisdiction
This Agreement will be interpreted and enforced in accordance with the laws of Japan without regard to choice of law principles. Any and all dispute arising out of or in connection with this Agreement shall solely be resolved by and at Tokyo District court, Tokyo, Japan.