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Introduction

This script is a modification of MOGHunter's Active Timer HUD script, separating the feature for custom Game_Timer graphic numbers from the rest of the original script's features. This can help make your Game_Timer numbers match other number graphic styles that you may be using in your project.

Screenshot



How to use

The script uses TIMER_POS and NUMBER_POS at the top of the script's module to determine the screen placement via X/Y coordinates. Both X values are added together, and both Y values are added together. There is also a HUD_Z value. Edit these as desired.

On line 36, change the name of the graphic file that the script will use from Graphics/System. (the default is Timer_Number, a png image)

This is the default Timer_Number image provided by MOGHunter, which matches the style of the rest of his scripts.



Script

http://pastebin.com/TH77UGLZ

Credit

All credit should be given to MOGHunter

Terms of Use

http://www.atelier-rgss.com/About.html

Code:
License to use1 - You're free to use all Atelier-Rgss scripts in commercial or non-commercial projects.2 - You're free to edit and adapt my scripts.

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