- Joined
- Nov 8, 2015
- Messages
- 2
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- First Language
- Dutch
I'm currently working on an entirely revamped system for the stats in my game, but I have exactly 0 programming experience with Javascript.
Basically what I'm trying to do is create a system where every stat point is of equal value to any other stat point. So a point in attack is equally valuable to a point in defense. Additionally, the level of the character plays a role in the formula as well. I've managed to work out the physical and magical attack aspect through the database, but now I want hitting and dodging to be dependant on a character's stats.
What I want:
Idealy I'd like a plugin that allows me to create a formula in the same way the database allows you to create damage formulas. I've also used this script in order to give enemies levels and would like to be able to use these custom variables within the formula.
Example:
The chance to miss formula that I'd currently want to make with this script is the following: ((a.agi * ((20 + (a.level - b.level))/20)) / b.agi) * 20
I'd like to make the same formula for crit chance, using luck instead of agility.
Is there any skilled programmer who could help me with this? I've been looking for a while, but nothing similar to this has shown up for me.
Basically what I'm trying to do is create a system where every stat point is of equal value to any other stat point. So a point in attack is equally valuable to a point in defense. Additionally, the level of the character plays a role in the formula as well. I've managed to work out the physical and magical attack aspect through the database, but now I want hitting and dodging to be dependant on a character's stats.
What I want:
Idealy I'd like a plugin that allows me to create a formula in the same way the database allows you to create damage formulas. I've also used this script in order to give enemies levels and would like to be able to use these custom variables within the formula.
Example:
The chance to miss formula that I'd currently want to make with this script is the following: ((a.agi * ((20 + (a.level - b.level))/20)) / b.agi) * 20
I'd like to make the same formula for crit chance, using luck instead of agility.
Is there any skilled programmer who could help me with this? I've been looking for a while, but nothing similar to this has shown up for me.

