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- Jun 2, 2013
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- English
So, I'm trying to adapt my personal table top rpg style to MV but the current hit/evasion doesn't fit.
It's based off a D20 system so it would look like this:
hit check: if attacker's attack roll (attacker parameter + 1 + rand(19)) > (defender's parameter) then hit is successful.
if attacker's attack roll (attacker parameter + 1 + rand(19)) < (defender's parameter) then hit fails.
And I'm trying to get those numbers to display in a message during battle
"Success! Roll X + X = X Vs X"
"Miss! Roll X + X = X Vs X"
Then after the message displays the action sequence plays out.
Any help would be mega awesome.
It's based off a D20 system so it would look like this:
hit check: if attacker's attack roll (attacker parameter + 1 + rand(19)) > (defender's parameter) then hit is successful.
if attacker's attack roll (attacker parameter + 1 + rand(19)) < (defender's parameter) then hit fails.
And I'm trying to get those numbers to display in a message during battle
"Success! Roll X + X = X Vs X"
"Miss! Roll X + X = X Vs X"
Then after the message displays the action sequence plays out.
Any help would be mega awesome.

