Custom Menu Interface

The Dragon God

Indie Game Dev, Concept Artist
Veteran
Joined
Oct 16, 2013
Messages
246
Reaction score
6
First Language
English
Primarily Uses
I'm curious to see how this turns out. 
 

ViperX420

Veteran
Veteran
Joined
Mar 28, 2014
Messages
62
Reaction score
23
First Language
English
Primarily Uses
You guy's asked for it and i pulled it off in one night but its not finished still needs work but here is a sneak preview ;) I need some rest pulled an all nighter to make that.

SAO Demo Rev 1.04

 
 
Last edited by a moderator:

ViperX420

Veteran
Veteran
Joined
Mar 28, 2014
Messages
62
Reaction score
23
First Language
English
Primarily Uses
i didn't see anything but a blank page waiting for stuff to be added i guess you added the section and waiting til script is complete before releasing anything? Cause there was absolutely nothing to look at there other then older section that were complete nothing that had to do with SAO unfortunately from what i saw.
 

ViperX420

Veteran
Veteran
Joined
Mar 28, 2014
Messages
62
Reaction score
23
First Language
English
Primarily Uses


This is a script that creates a HUD same with that of the light novel and anime Sword Art Online.

http://infinitytears.wordpress.com/2014/01/28/rgss3-sword-art-online-hud/

There's more to come.
oh **** sweet! you beat me to it :p i was going to do something more like this below but that looks really nice



but i like how you did yours i'm gonna try yours out see how it looks ingame :)

EDIT: So i tried your script and i seen what you did but that wasn't what i was looking for I'm look for a battle hud like this one above i started on but is nowhere near complete yet would you like to up our heads together to make the perfect SAO Resource Pack? I'm really good with the photoshop side of things just my scripting needs some work that's for sure.

Ingame Screenshot



its way too big it need's to be shrunk down in half of something and this is just with 1 character imagine 3-4 :S

In (Event Menu) Screenshot



It shows up with "Event Made Menu's" which doesn't look half bad then again too big with more characters it would clash with the menu it should disappear with a menu is called just as a pointer.

In Battle Screenshot



This is where i initially thought this script was going to edit :( but guess i gotta continue to learn how to script it to my needs til someone release's a copy or i finish.

Rev 1.01 SAO Battle Hud Screenshot

 
Last edited by a moderator:

ViperX420

Veteran
Veteran
Joined
Mar 28, 2014
Messages
62
Reaction score
23
First Language
English
Primarily Uses
Update: Thought I'd let you know i've been working hard on my SAO Layout's and Demo video below shows the progress in Rev 1.07
 

SoulPour777

Crownless King
Veteran
Joined
Aug 15, 2012
Messages
1,093
Reaction score
104
First Language
English
Primarily Uses
N/A
Nice. So these are in scripts then?
 

ViperX420

Veteran
Veteran
Joined
Mar 28, 2014
Messages
62
Reaction score
23
First Language
English
Primarily Uses
Nice. So these are in scripts then?
Battle HUD is a script, Menu HUD is half script half event menu triggers, and the In-game Menu HUD is 100% event triggers no scripting what so ever because i don't know where to begin with it yet on the script side still thinking how i'm gonna right it cause i need a quest and guild script and i know there is a quest script already but i'd rather make my own if i can i want both the quest and guild scripts to be virtually the same except one calls quest scripts and other calls guild scripts. I'll give more details with a photoshop layout later.
 

SoulPour777

Crownless King
Veteran
Joined
Aug 15, 2012
Messages
1,093
Reaction score
104
First Language
English
Primarily Uses
N/A
Well, almost everything is actually present. I am making a SAO Menu Interface that somehow simplifies the menu functions in whole scripting. I have been scripting battle scripts seen / mentioned in SAO too, but I'll hang around making other scripts for the series then fly.
 

ViperX420

Veteran
Veteran
Joined
Mar 28, 2014
Messages
62
Reaction score
23
First Language
English
Primarily Uses
Well, almost everything is actually present. I am making a SAO Menu Interface that somehow simplifies the menu functions in whole scripting. I have been scripting battle scripts seen / mentioned in SAO too, but I'll hang around making other scripts for the series then fly.
Cool cause i could use the help I self taught myself most this stuff in under a week so i'm still rusty luckly i have coding experience with visual studios and hex code writing so this didn't take me to long to figure out its just calling function calls that stump me once in a while for item grids ect. I wish someone made a proper tutorial about how to write script functions and protocol cause it would make my life simpler lmao :D

EDIT: I could use some help with creating and Command Script for Guild Info. I'll make an image with examples later after i get some rest I'll edit this post later. you'd probably be the best person to teach me cause I checked out your tutorials and you are very detailed about explaining things like I am so I might actually learn something from you unlike other tutorials I've looked at :S
 
Last edited by a moderator:

ViperX420

Veteran
Veteran
Joined
Mar 28, 2014
Messages
62
Reaction score
23
First Language
English
Primarily Uses


 
Last edited by a moderator:

LUNARMAX

Villager
Member
Joined
May 17, 2015
Messages
22
Reaction score
6
Primarily Uses
Stop copy-pasting SAO.


You, "IwanttomakemySAO"
 

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,859
Messages
1,017,030
Members
137,566
Latest member
Fl0shVS
Top