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- Oct 16, 2013
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I'm curious to see how this turns out.
oh **** sweet! you beat me to it![]()
This is a script that creates a HUD same with that of the light novel and anime Sword Art Online.
http://infinitytears.wordpress.com/2014/01/28/rgss3-sword-art-online-hud/
There's more to come.
Battle HUD is a script, Menu HUD is half script half event menu triggers, and the In-game Menu HUD is 100% event triggers no scripting what so ever because i don't know where to begin with it yet on the script side still thinking how i'm gonna right it cause i need a quest and guild script and i know there is a quest script already but i'd rather make my own if i can i want both the quest and guild scripts to be virtually the same except one calls quest scripts and other calls guild scripts. I'll give more details with a photoshop layout later.Nice. So these are in scripts then?
Cool cause i could use the help I self taught myself most this stuff in under a week so i'm still rusty luckly i have coding experience with visual studios and hex code writing so this didn't take me to long to figure out its just calling function calls that stump me once in a while for item grids ect. I wish someone made a proper tutorial about how to write script functions and protocol cause it would make my life simpler lmaoWell, almost everything is actually present. I am making a SAO Menu Interface that somehow simplifies the menu functions in whole scripting. I have been scripting battle scripts seen / mentioned in SAO too, but I'll hang around making other scripts for the series then fly.
Please, don't necro post me. This thread was dead for 2 years now.Stop copy-pasting SAO.
You, "IwanttomakemySAO"