Custom Menu Problem

SoftCloud

Aspiring Game Alchemist
Veteran
Joined
Nov 28, 2018
Messages
37
Reaction score
83
First Language
English
Primarily Uses
RMMV
Greetings,
I developed a relationship menu since I didn't want to show variables for relationship progress. I opted to use stars instead. Also able to show perks unlocked and relationship information as levels progress that the normal menu methods don’t really have an ability to do.

Problem: Can’t erase picture at end of menu sequence used to block the map during custom menu transitions. For some reason picture 90 I used to block the screen doesn’t erase with ‘erase picture’ command but rather shifts up halfway the map. *Edit: Since I edited the code now it just doesn't erase. This failed solution was used since I too couldn’t set player transparency off after exiting Main Menu.

Moreover I tried to use an on-map event to revert player transparency (failed), it doesn't seem to trigger. Tried then to erase picture 90 through this method as well. Picture won’t erase. Picture is bound via bind pictures to map plugin so to hide the player. Such layout being a parallel event active when a switch is turned on. Event erases 90 then turns the switch off. This switch is turned on via a common event call by another common event.

Method: Using Yanfly Main Menu Manager to transfer player to another map. Map uses pictures to generate the menu. Esc key used to call another common event which opens the main menu and returns player back to original location.


Sorry, I know I have a lot of plugins.
 

Attachments

shockra

Slightly Crazy Programmer
Veteran
Joined
Feb 16, 2016
Messages
444
Reaction score
208
First Language
English
Primarily Uses
RMMV
It could be that your plugins are really disorganized. The order of the plugins in the list is very important. As a general rule, plugins made by the same author should all be next to each other in the list. And Yanfly's plugins should be in the order recommended on his website. Also, since you have plugins by multiple authors, there could be conflicts between them if they have similar effects.

With this many plugins, it may be worth asking if you actually need them all or simply want them all. The more plugins you use, the more likely conflicts will arise, especially if you're using plugins made by different authors.
 

SoftCloud

Aspiring Game Alchemist
Veteran
Joined
Nov 28, 2018
Messages
37
Reaction score
83
First Language
English
Primarily Uses
RMMV
Yeah, that’s a fair point. I’ll have to see about trimming the fat and reorganizing.
 

JEIA_CORP

Veteran
Veteran
Joined
Aug 24, 2019
Messages
68
Reaction score
4
First Language
English
Primarily Uses
RMVXA
The dark mode is cool, how'd you do that?
 

SoftCloud

Aspiring Game Alchemist
Veteran
Joined
Nov 28, 2018
Messages
37
Reaction score
83
First Language
English
Primarily Uses
RMMV
The dark mode is cool, how'd you do that?
Under tools then options there are some UI variations—should be default, dark, and high contrast themes. (^_^)
at least in the one I got from Steam which included a ton of extra DLC and bonus plugins.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I think I've got my hero designs pretty much finialised ( still got some tweaks. ) In the end it'll be the four outfit colour variants with four different skintones.

I'm a bit conflicted. One the one hand, it's quite visually cool to make bodies of water that the player can interact with by going into it. However obscuring the player character from a gameplay perspective is pretty bad. Hmm... There's the option to make the area around the player visible, but then that kind of defeats the purpose of submerging them. :unsure:
Stream will be live shortly with some Darkest Dungeon! Feel free to drop by!
Another two plugins done! One being an on map grid inventory.
busy with my newborn child, can't even touch pc at all ;_;

Forum statistics

Threads
104,295
Messages
1,005,349
Members
135,811
Latest member
napax
Top