function Scene_MapBase () {
this.initialize.apply(this, arguments);
};
Scene_MapBase.prototype = Object.create(Scene_MenuBase.prototype);
Scene_MapBase.prototype.constructor = Scene_MapBase;
Scene_MapBase.prototype.initialize = function(){
Scene_MenuBase.prototype.initialize.call(this);
};
Scene_MapBase.prototype.create = function() {
Scene_MenuBase.prototype.create.call(this);
};
function Scene_Map() {
this.initialize.apply(this, arguments);
}
Scene_Map.prototype = Object.create(Scene_MapBase.prototype);
Scene_Map.prototype.constructor = Scene_Map;
Scene_Map.prototype.initialize = function() {
Scene_MapBase.prototype.initialize.call(this);
};
Scene_Map.prototype.create = function() {
Scene_MapBase.prototype.create.call(this);
this.createMapWindow();
};
Scene_Map.prototype.createMapWindow = function() {
this._mapWindow = new Window_DrawMap();
};
function Window_DrawMap () {
this.initialize.apply(this, arguments);
};
Window_DrawMap.prototype = Object.create(Window_Base.prototype);
Window_DrawMap.prototype.constructor = Window_DrawMap;
Window_DrawMap.prototype.initialize = function(x, y){
var x = 420;
var y = 20;
var width = 350;
var height = 590;
Window_Base.prototype.initialize.call(this, x, y, width, height);
this.refresh();
};
Window_DrawMap.prototype.refresh = function(){
this.drawFloorplan();
}
Window_DrawMap.prototype.drawFloorplan = function(){
var bitmap = ImageManager.loadPicture("Floorplan");
this.contents.blt(bitmap, 0, 0, bitmap._canvas.width, bitmap._canvas.height, 0, 0);
};