Since textboxes aren't there the whole time, you would have to resort to pictures. You don't really need a new map, but you need many many (common)events, variables and switches for a custom menu.Is there any way to draw stats(or text) on screen for custom menus?
EHmmm.... What does this mean?In order to automate tasks such as creating tons of similar conditional branches, etc., you could take a look at RMEventFactory.
Before this starts the whole legality discussion again: To my knowledge, use of this tool should be perfectly legal, it operates purely through the clipboard. The usage of the tool itself doesn't conflict with RM2k3's EULA. The argument I heard last time, that "anything obtained/created through illegal means can't be used legally", doesn't apply here, because even though creation of this tool did involve reverse engineering, using reverse engineering to analyze protocols such as RM's clipboard format, especially to allow interoperability, is explicitly allowed by Austrian law, which overrules any EULA. Therefore, because I live in Austria, this tool was created legally.
That is just a very common way. Usually everything is a picture. I think 2003 allows 50 pics on the screen at the same time, so it's manageable to fit the menu on the same screen without having to mess around with teleports and the effect of tint screen, weather.complex menus are usually done be teleporting the player on a new, screensized map that works with a lot of events.