- Jun 30, 2012
- Reaction score
- First Language
Having trouble with event conditions? Are the default conditions not enough?
If you look at the page conditions, you get
- up to two switches
- a variable (and must be greater or equal to a certain value)
- a self switch
- an item (in the party's inventory)
- an actor (currently in the party)
But there's so many other conditions that you might want to have.
Maybe you want to check if TWO actors are in the party. Or you want to check if an actor has a full set of equipment on right now. Or maybe you want to base it on the time of day if you had a time system, or perhaps which party is currently active if you're using a party manager that let's you have multiple parties.
This plugin solves all of those problems.
Basically, why not just EVENT your page conditions?
How this plugin works (see picture above)
First you create two comments. Just write one, copy it, and add a slash.
And then in between the two comments, you just do all of your conditional branches as you normally would.
To actually say that the condition has been met, you select this convenient plugin command from the dropdown list:
Which would tell the game that the page should be activated.
And now you've built your own page condition!
This works for both troop events as well, so if you wanted certain troop events to activate when a custom condition is met, you can do basically the same thing you did with your map events.
Get it here: http://himeworks.com/2015/10/custom-page-conditions-mv/
Compatible with both MV and MZ.