- Joined
- Jan 3, 2017
- Messages
- 119
- Reaction score
- 88
- First Language
- English
- Primarily Uses
I'm surprised I haven't been able to find a plugin for this, with everything that's out there!
So what I'm looking to do is to set movement speeds for players (and possibly events, but one thing at a time) that fit outside the default values offered in the editor.
I did find this plugin, which allows me to set default movement speeds for player characters and vehicles, and that's great - but then I ran into a problem.
I discovered that slowing players down when climbing down ladders actually looks really cool, and makes more sense then having them zip down a ladder backwards at 25MPH. Especially when they're in a dark cave. So I set up a bunch of events to slow players down when they're on ropes and ladders, and events to speed them back up when they get off.
The problem is, once I do that, the plugin linked above becomes useless. There's no way to get your character back to the custom default speed, because the editor limits you to speeds of 1, 2, 3, 4, 5, 6... Which, for the record, can best be described as...
1: The character just had their legs broken, and is crawling up a slippery hill.
2: The character is 95 years old with bad knees.
3: The character is walking around, but is going too slow because they're busy watching YouTube on their phone.
4: The character is briskly walking through the supermarket, because they really have to pee.
5: The character just did a ton of cocaine and chugged a quart of Red Bull. They'll be dead soon.
6: The character is actually a missile.
Basically, I'd like to be able to set movement speeds to numbers between these preassigned values, because there is a TON of gap between these speeds. Personally, I found slightly slowing down default walking speed from 4 to 3.8, and sprinting from 5 to 4.6 made a world of difference in overall presentation of the game.
Bonus Points if it'd be possible to assign movement speeds to regions somehow, because then we could have fun with adjusting speed for things like ladders, knee-deep swamps, quicksand, conveyor belts - and such, without creating a million events.
Further bonus points if it'd be possible to add/subtract movement speed via items/equipment/states. That might be tougher, because of considerations like "Does the party leader have to be wearing the item, or can any party member wear it?", and so on...
So what I'm looking to do is to set movement speeds for players (and possibly events, but one thing at a time) that fit outside the default values offered in the editor.
I did find this plugin, which allows me to set default movement speeds for player characters and vehicles, and that's great - but then I ran into a problem.
I discovered that slowing players down when climbing down ladders actually looks really cool, and makes more sense then having them zip down a ladder backwards at 25MPH. Especially when they're in a dark cave. So I set up a bunch of events to slow players down when they're on ropes and ladders, and events to speed them back up when they get off.
The problem is, once I do that, the plugin linked above becomes useless. There's no way to get your character back to the custom default speed, because the editor limits you to speeds of 1, 2, 3, 4, 5, 6... Which, for the record, can best be described as...
1: The character just had their legs broken, and is crawling up a slippery hill.
2: The character is 95 years old with bad knees.
3: The character is walking around, but is going too slow because they're busy watching YouTube on their phone.
4: The character is briskly walking through the supermarket, because they really have to pee.
5: The character just did a ton of cocaine and chugged a quart of Red Bull. They'll be dead soon.
6: The character is actually a missile.
Basically, I'd like to be able to set movement speeds to numbers between these preassigned values, because there is a TON of gap between these speeds. Personally, I found slightly slowing down default walking speed from 4 to 3.8, and sprinting from 5 to 4.6 made a world of difference in overall presentation of the game.
Bonus Points if it'd be possible to assign movement speeds to regions somehow, because then we could have fun with adjusting speed for things like ladders, knee-deep swamps, quicksand, conveyor belts - and such, without creating a million events.
Further bonus points if it'd be possible to add/subtract movement speed via items/equipment/states. That might be tougher, because of considerations like "Does the party leader have to be wearing the item, or can any party member wear it?", and so on...
