- Joined
- Nov 11, 2015
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- 467
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- Portuguese
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- RMMV
Hi guys. Just wondering about a thing.
RPG Maker 2003 and MV have built-in sideview battle, and the others have scripted ways to implement it, so I guess this discussion applies to all, even if the subject seem to narrow.
The actors in 2k3 and MV uses bare-handed poses, with the weapons showing during the attack. This, obviously, was implemented because of the generic approach an engine such as RPG Maker must attend to.
The (IMHO) most know non-default sideview battlers are Holder's Battlers. Here we see them with their weapons in hands. This allows for custom movement patterns, but restrict, lore-wise, the characters (a swordsman cannot equip a bow without seriously affecting the suspension of belief from the player).
The reason I created the thread was, since most of the public doesn't enjoy default assets, this means that sideview battlers would also have to be custom made. In your opinion, what would be the best approach?
This have implications on several game design approaches, since a gunslinger in the (2) shouldn't equip a whip or shotgun, even if realistically he could do so.
What do you say? 1 or 2? Or do you have a third option/opinion on the subject? Feel free to discuss!
RPG Maker 2003 and MV have built-in sideview battle, and the others have scripted ways to implement it, so I guess this discussion applies to all, even if the subject seem to narrow.
The actors in 2k3 and MV uses bare-handed poses, with the weapons showing during the attack. This, obviously, was implemented because of the generic approach an engine such as RPG Maker must attend to.
The (IMHO) most know non-default sideview battlers are Holder's Battlers. Here we see them with their weapons in hands. This allows for custom movement patterns, but restrict, lore-wise, the characters (a swordsman cannot equip a bow without seriously affecting the suspension of belief from the player).
The reason I created the thread was, since most of the public doesn't enjoy default assets, this means that sideview battlers would also have to be custom made. In your opinion, what would be the best approach?
- Unarmed. Characters may have custom poses, but when attacking they assume the same attack pattern so to use the weapon sheet (assuming MV - and speaking of MV, how do I align the weapon sheets to a custom sv_battler?).
- Weapon. Characters have their weapons on the sprite. Can even have more than one (a gunslinger with a pistol and knife) using different animations depending on the attack (slash, thrust, shoot, use item - again, assuming MV).
This have implications on several game design approaches, since a gunslinger in the (2) shouldn't equip a whip or shotgun, even if realistically he could do so.
What do you say? 1 or 2? Or do you have a third option/opinion on the subject? Feel free to discuss!
