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- Jul 22, 2017
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Hi all. I've been reading through these forums for a while because of how helpful they are, and have searched everywhere for help with my issue, because I'm sure it's an easy fix, but I can't seem to find any answers, perhaps because it is so specific.
I'm making a game focused around canines and so I need to do a lot of my spriting work on my own, which is fine, pixeling is a lot of fun for me.
I've animated a walk cycle and exported it onto a sprite sheet (here is the sheet because I know visuals help solve the issue):
I believe this is the correct orientations for sprite sheets. I've been dicking around on and off with this and FINALLY managed to lay everything out correctly, so during playtest, it works alright in terms of animation and everything being where it needs to go.
HOWEVER
The sprite appears super blurry in the actor preview box, and not only that, but during gameplay it appears as though it's getting the tops of the ears and bottom of the front paws mixed in. Examples:
(Bottom paws cut off)
(Top of ears remain, too high)
(Bottom paws remain)
(Ears cut off)
Along with this issue, the sprite sheet looks super scaled down and blurry in the character box:
This is rather confusing to me as well because in the Resource manager it appears at full size without any blurriness.
Does anyone know why it looks so messed up despite showing at full size in resource manager and being saved/formatted correctly (as far as I'm aware?)
Is there a specific amount of pixels there needs to be between the character rows on the sheet? I'm pawsitive (ha) that is the issue, but I don't know how much space to put between each frame so there's no issue with the sprite being uneven or anything.
I'm making a game focused around canines and so I need to do a lot of my spriting work on my own, which is fine, pixeling is a lot of fun for me.
I've animated a walk cycle and exported it onto a sprite sheet (here is the sheet because I know visuals help solve the issue):
I believe this is the correct orientations for sprite sheets. I've been dicking around on and off with this and FINALLY managed to lay everything out correctly, so during playtest, it works alright in terms of animation and everything being where it needs to go.
HOWEVER
The sprite appears super blurry in the actor preview box, and not only that, but during gameplay it appears as though it's getting the tops of the ears and bottom of the front paws mixed in. Examples:
Along with this issue, the sprite sheet looks super scaled down and blurry in the character box:
Does anyone know why it looks so messed up despite showing at full size in resource manager and being saved/formatted correctly (as far as I'm aware?)
Is there a specific amount of pixels there needs to be between the character rows on the sheet? I'm pawsitive (ha) that is the issue, but I don't know how much space to put between each frame so there's no issue with the sprite being uneven or anything.

