Custom Sprite selection box very small

Status
Not open for further replies.

Manofdusk

Veteran
Veteran
Joined
Apr 26, 2014
Messages
211
Reaction score
39
First Language
English
Primarily Uses
 I created a custom sprite for a using the sprite for a blue haired boy and layering him with a green scarf (using Paint.net). However, when I try to place his sprite into the game, the white square sprite selection box is very small and I can't seem to expand it. It's a PNG file and in the right area so I'm not sure what I'm doing wrong.
 

Petite Elite

Veteran
Veteran
Joined
Jan 1, 2013
Messages
128
Reaction score
91
First Language
English
Primarily Uses
Try putting a ! before the file's name. For example, if the picture was called Person, call it !Person.

The exclamation mark indicates that the picture is only of a single character, rather than 8 different characters.

for example, this would NOT need an !:

but this WOULD need an !:

 
Last edited by a moderator:

Manofdusk

Veteran
Veteran
Joined
Apr 26, 2014
Messages
211
Reaction score
39
First Language
English
Primarily Uses
that didn't fix it.... I just renamed the file though. do I need to do something else to it?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
Try putting a ! before the file's name. For example, if the picture was called Person, call it !Person.
Wrong - correct idea, but wrong letter, please check your answer before posting it ;-)
@OP:


by default, Ace expects the spritesheet to contain eight spritesets of persons. To override this, there are two different symbols that need to be placed into the filename.


$ is the sign for single spritesheets, without it the selection box is for the size as if the sheet contains eight different sets of a sprite.


! overrides the displacement of the sprite, that is neccessary for door sprites or other structures: without !, the sprite is displayed a bit higher than the regular grid, to give the illusion that the person is walking in the grid position instead of its bottom line. For structures that need to fit to the grid like doors or chest, you add the ! to the filename.


For a single door-sprite, you would need to add both ! and $
 

Petite Elite

Veteran
Veteran
Joined
Jan 1, 2013
Messages
128
Reaction score
91
First Language
English
Primarily Uses
Oh God, sorry. - I did quickly check but failed to notice that the file had both a ! and $...  :headshake:
 

Manofdusk

Veteran
Veteran
Joined
Apr 26, 2014
Messages
211
Reaction score
39
First Language
English
Primarily Uses
cool! That fixed it. I was wondering what was going on with it
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD

Forum statistics

Threads
105,868
Messages
1,017,070
Members
137,577
Latest member
SadaSoda
Top