Custom State Eval v1.01

DCF

Villager
Member
Joined
Feb 6, 2014
Messages
24
Reaction score
14
First Language
English
Custom State Eval v1.01
DCF

Introduction
Enables evaluation of custom js code in state notetag box when states are added and when states are removed.

Features

Evaluate custom javascript code when a state is added using notetag add eval.

<ADD EVAL> codecode</ADD EVAL>Evaluate custom javascript code when a state is added using notetag add eval.

<REMOVE EVAL>codecode</REMOVE EVAL>
How to Use
Place at or near bottom of plugin list. Place notetags in state notes.

Script

https://www.dropbox.com/s/7xi0jtai6t7uxen/DCF_CustomStateEval.js?dl=0

Examples

Run common event:

I use two events to change the sprite sheet of a character when a state is applied. Event 3 applies the custom sprite sheet and event 4 returns the sprite sheet to normal.

<ADD EVAL>$gameTemp.reserveCommonEvent(3);</ADD EVAL><REMOVE EVAL>$gameTemp.reserveCommonEvent(4);</REMOVE EVAL>Credit and Thanks
- Plugin can be used for commercial and non-commercial games. No credit required.

- I'm a JS/MV novice. Special thanks to Yanfly. Without his well commented and easy to follow code to use as a guide I would not have been able to make this plugin.
 
 

encapturer

Veteran
Veteran
Joined
May 24, 2012
Messages
30
Reaction score
4
First Language
English
Primarily Uses
Is there any way to access the affected actor directly in the code?
 

DCF

Villager
Member
Joined
Feb 6, 2014
Messages
24
Reaction score
14
First Language
English
Affected actor object is:

thisState # being added or removed is:

Code:
stateId
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

X[ oh gawd.... I dropped my super expensive laptop on my hard tile floor! It still comes on and all, but now Im worried its gunna start screwing up in the near future.... I hope not, cant afford to replace stuff like that. :(
I wrote a nice animated preloading system for mv+mz today. It only supports graphic assets atm, should it support audio too? See it in action in my recent minigame @
I posted my first commercial game on the forums, and now waiting for approval.
fingers crossed.
TMW the air quality is so bad, your hair changes color every time you wash it. :LZYyuck:
Finished two animations today. :kaojoy:

Forum statistics

Threads
103,002
Messages
996,642
Members
134,484
Latest member
Gesonel
Top