DCF

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Custom State Eval v1.01
DCF

Introduction
Enables evaluation of custom js code in state notetag box when states are added and when states are removed.

Features

Evaluate custom javascript code when a state is added using notetag add eval.

<ADD EVAL> codecode</ADD EVAL>Evaluate custom javascript code when a state is added using notetag add eval.

<REMOVE EVAL>codecode</REMOVE EVAL>
How to Use
Place at or near bottom of plugin list. Place notetags in state notes.

Script

https://www.dropbox.com/s/7xi0jtai6t7uxen/DCF_CustomStateEval.js?dl=0

Examples

Run common event:

I use two events to change the sprite sheet of a character when a state is applied. Event 3 applies the custom sprite sheet and event 4 returns the sprite sheet to normal.

<ADD EVAL>$gameTemp.reserveCommonEvent(3);</ADD EVAL><REMOVE EVAL>$gameTemp.reserveCommonEvent(4);</REMOVE EVAL>Credit and Thanks
- Plugin can be used for commercial and non-commercial games. No credit required.

- I'm a JS/MV novice. Special thanks to Yanfly. Without his well commented and easy to follow code to use as a guide I would not have been able to make this plugin.
 
 

encapturer

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Primarily Uses
Is there any way to access the affected actor directly in the code?
 

DCF

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Affected actor object is:

thisState # being added or removed is:

Code:
stateId
 

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