- Joined
- Aug 23, 2015
- Messages
- 104
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- First Language
- French
Hey everyone!
I'm looking to create a state that grants a character a certain % chance to gain 1 mp after the character ends its turn. For example: everytime Bob does something and its turn is now over, he has 33% chance to regenerate 1 mp.
I'm pretty sure it's not that complicated (maybe I'm wrong!) to create a state like that with Yanfly's BuffsStatesCore, but unfortunately, I lack the ability to code in eval.
I'm using a lot of Yanfly's plugins, and my game is played in ATB mode (thus I can't use battle events to simulate the state I'm looking for, since a character's turn doesn't equal to a real in game turn). I'm also using a lot of instant casts abilities that do not end a character's turn (so I don't want a character recovering mp after a quick cast).
If anyone has an idea, it'd help me a lot.
Thank you in advance
I'm looking to create a state that grants a character a certain % chance to gain 1 mp after the character ends its turn. For example: everytime Bob does something and its turn is now over, he has 33% chance to regenerate 1 mp.
I'm pretty sure it's not that complicated (maybe I'm wrong!) to create a state like that with Yanfly's BuffsStatesCore, but unfortunately, I lack the ability to code in eval.
I'm using a lot of Yanfly's plugins, and my game is played in ATB mode (thus I can't use battle events to simulate the state I'm looking for, since a character's turn doesn't equal to a real in game turn). I'm also using a lot of instant casts abilities that do not end a character's turn (so I don't want a character recovering mp after a quick cast).
If anyone has an idea, it'd help me a lot.
Thank you in advance
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