Custom SV_Battler won't appear in the box

Croco

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I'm trying to add this specific image of this character into my game, but every time I click her, she doesn't seem to appear in the SV_battler

SV help.PNG sv help 1.PNG

Is there something I'm doing wrong?
 

Andar

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most likely this happens because you have only one picture in one folder.

there is one enemy folder for front view and a different folder for sideview. The game automatically chooses which folder to use based on the setting in the database, and that works for default because there are two files with identical names in both folders.
 

Croco

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most likely this happens because you have only one picture in one folder.

there is one enemy folder for front view and a different folder for sideview. The game automatically chooses which folder to use based on the setting in the database, and that works for default because there are two files with identical names in both folders.
Which folder I should copy and paste? Where can i find the Sideview folder?
 

Croco

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I really need help with this. No one has responded this thread for a while.
 

Shaz

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Look at the side view battler sheets that come with the engine. They are made up of many images, not just one. Your sprite is suitable for a front view battler, not a sideview battler. It may be that the image IS being read correctly, but broken up into smaller pieces, and parts of it MIGHT show when you are in battle, but it will look very strange. You can't use $ for battlers - that's only for map sprites.

The sideview (SV) battler folder is in the img folder.

Edited to add: you can confirm the above by creating a copy of your image and setting the entire background to a solid colour (not white). Choose that image for the SV Battler and see if the box fills with the background colour.
 
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Croco

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Look at the side view battler sheets that come with the engine. They are made up of many images, not just one. Your sprite is suitable for a front view battler, not a sideview battler. It may be that the image IS being read correctly, but broken up into smaller pieces, and parts of it MIGHT show when you are in battle, but it will look very strange. You can't use $ for battlers - that's only for map sprites.

The sideview (SV) battler folder is in the img folder.

Edited to add: you can confirm the above by creating a copy of your image and setting the entire background to a solid colour (not white). Choose that image for the SV Battler and see if the box fills with the background colour.
The one that says' "Sv-actors"
 

Shaz

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sv = side view
 

Croco

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sv = side view
I already have the image of the crocodile in SV_actor.

In case if you're confused, I'm making a dumb meme game where I put stock images such as enemies and main characters.
I just wanted to use the body of the croc's stock image size into the game, but is it too big? Do I have to shrink it down?
 

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Andar

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I already have the image of the crocodile in SV_actor.
that is the problem.
you have an image there, you don't have an SV battler there.

do you see the other SV battlers for actors there: that sheet of 9x6 cells in its entirety is ONE Battler each, and you need to give a similiar battlersheet with 9x6 crocodile pictures for it to work.
 

Shaz

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I am not confused. I know exactly what you've done, and I said in an earlier post what you've done wrong. The image you attached shows what I was talking about. Please read my post again where I explained it, do the test I suggested to prove it. $ does nothing for battlers - it only has meaning for (map) characters. You need to use the correct format for you sv battler images.
 

Croco

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that is the problem.
you have an image there, you don't have an SV battler there.

do you see the other SV battlers for actors there: that sheet of 9x6 cells in its entirety is ONE Battler each, and you need to give a similiar battlersheet with 9x6 crocodile pictures for it to work.
I read some facts on how sv_battlers actually work such as forums, and videos. I'm beginning to understand what you mean.

So what your saying is, I need it to shrink it down to be a similar size as every SV_Actor's sprite sheet?

Do I need to require a template for this?

Is this what you guys are trying to explain?

sv_battler template.png
 

Shaz

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Side view battles are animated. When your character has a certain state (including no state), the game cycles between 3 frames for that state. You need to set up your battler image in the same format. If you only want one image and no animation, then you have to use that image in all of those places.

So yes, you have to reduce the image size to match the size of just one of those sprites, then you have to put 54 of them together according to the layout in the image above.

You probably want to use a different image for Dead, at least.
 

Croco

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What size is most recommended?
 

Shaz

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Just make it the same size as the default images.
 

Andar

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What size is most recommended?
the exact size does not matter, as long as every cell is the same.
However it is a bad idea to mix different scales because that would break visual immersion.

If the crocodile is supposed to be the same size as a human, use the default size.
If it is supposed to be larger, use 150% or 200% default size

But in reality you could go up to 400x400 pixel for the cell (which would be 3600x2400 pixel battlersheet). And that is only a limit because the battler should fit on a screen and not a technical limit.
 

Croco

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Just make it the same size as the default images.
64x64, right?

Is there a template where the SV_Battler sheet is blank?

the exact size does not matter, as long as every cell is the same.
However it is a bad idea to mix different scales because that would break visual immersion.

If the crocodile is supposed to be the same size as a human, use the default size.
If it is supposed to be larger, use 150% or 200% default size

But in reality you could go up to 400x400 pixel for the cell (which would be 3600x2400 pixel battlersheet). And that is only a limit because the battler should fit on a screen and not a technical limit.
Just in case if my croco character is too small to see, how do I make the default size sprite at 150 or 200%?
 

Shaz

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Just open an existing image and see what the dimensions are, or look in the help file to see it. I'm sure you're as capable as doing that as I am.

There is a Templates thread in one of the resource forums somewhere that probably has a blank SV battler sheet.

If you make it the same size as the default battlers, it will not be too small to see.
 

Croco

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Just open an existing image and see what the dimensions are, or look in the help file to see it. I'm sure you're as capable as doing that as I am.

There is a Templates thread in one of the resource forums somewhere that probably has a blank SV battler sheet.

If you make it the same size as the default battlers, it will not be too small to see.
A link to the Blank SV battler sheet would be nice. I can't seem to find it my own. Sorry if I'm being rather annoying.
 

Andar

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how do I make the default size sprite at 150 or 200%?
basically you take out a calculator and multiply the numbers, then go to your image program and on "new picture" you enter the numbers for the full spritesheet, and on the grid setting of that picture you enter the number you got for a single cell.
 

Shaz

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They are hard to find. I just did a search for Templates in titles only, and checked one of the threads where someone else asked for MV templates. Someone had provided the link in there.

Turns out the template for battlers is the same image you've already posted here and not blank. But you can use an image editing program that will allow you to have multiple layers, use this image as the background and place your own on top of them. Just remove the lower layer before saving.
 

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