Which folder I should copy and paste? Where can i find the Sideview folder?most likely this happens because you have only one picture in one folder.
there is one enemy folder for front view and a different folder for sideview. The game automatically chooses which folder to use based on the setting in the database, and that works for default because there are two files with identical names in both folders.
The one that says' "Sv-actors"Look at the side view battler sheets that come with the engine. They are made up of many images, not just one. Your sprite is suitable for a front view battler, not a sideview battler. It may be that the image IS being read correctly, but broken up into smaller pieces, and parts of it MIGHT show when you are in battle, but it will look very strange. You can't use $ for battlers - that's only for map sprites.
The sideview (SV) battler folder is in the img folder.
Edited to add: you can confirm the above by creating a copy of your image and setting the entire background to a solid colour (not white). Choose that image for the SV Battler and see if the box fills with the background colour.
I already have the image of the crocodile in SV_actor.sv = side view
that is the problem.I already have the image of the crocodile in SV_actor.
I read some facts on how sv_battlers actually work such as forums, and videos. I'm beginning to understand what you mean.that is the problem.
you have an image there, you don't have an SV battler there.
do you see the other SV battlers for actors there: that sheet of 9x6 cells in its entirety is ONE Battler each, and you need to give a similiar battlersheet with 9x6 crocodile pictures for it to work.

the exact size does not matter, as long as every cell is the same.What size is most recommended?
64x64, right?Just make it the same size as the default images.
Just in case if my croco character is too small to see, how do I make the default size sprite at 150 or 200%?the exact size does not matter, as long as every cell is the same.
However it is a bad idea to mix different scales because that would break visual immersion.
If the crocodile is supposed to be the same size as a human, use the default size.
If it is supposed to be larger, use 150% or 200% default size
But in reality you could go up to 400x400 pixel for the cell (which would be 3600x2400 pixel battlersheet). And that is only a limit because the battler should fit on a screen and not a technical limit.
A link to the Blank SV battler sheet would be nice. I can't seem to find it my own. Sorry if I'm being rather annoying.Just open an existing image and see what the dimensions are, or look in the help file to see it. I'm sure you're as capable as doing that as I am.
There is a Templates thread in one of the resource forums somewhere that probably has a blank SV battler sheet.
If you make it the same size as the default battlers, it will not be too small to see.
basically you take out a calculator and multiply the numbers, then go to your image program and on "new picture" you enter the numbers for the full spritesheet, and on the grid setting of that picture you enter the number you got for a single cell.how do I make the default size sprite at 150 or 200%?