Custom Tileset Resource

invisibledoogey

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Hi All,

I wasn't able to find anywhere online a file that gave me guidelines for creating my own tilesets that were exactly one tile. So I decided to create my own. The below link is to a .psd file that can be opened up in Photoshop or Photoshop Elements and you'll notice a grid when you open it. This grid is a perfect measurement of every one tile that you can create your tilesets on.

This can be used to make A5 tilesets or B-E tilesets. Choose one of the two below. 

A5 Tileset (512x256): https://www.dropbox.com/s/j8pdsodl3xitq2h/tileset-resource_a5.psd

B-E Tileset (512x512): https://www.dropbox.com/s/4wy5mve799nxkrc/tileset-resource_b.psd

You can watch my tutorial video on how to use this file here: http://www.youtube.com/watch?v=JJYfPIwvvIY

I used the Photoshop rectangle tool to create 16 squares to correspond to the first 16 tiles. For those who know Photoshop, you can use these to create a clipping mask with your tileset to ensure that the final product is exactly one tile. 

Also, this tileset resource file comes with two trench tilesets that I created from scratch to showcase how you can line up items that may be more than an exact amount of tiles (use this trench tile ontop of the default grass tile. These are free for you to use in commercial and non-commercial games, as long as you give a shout-out to Invisibledoogey somewhere in your credits.

Hopefully you find this useful. I know I have! I use this psd file for literally every single custom sprite and tileset I create now. And let me know if you'd like this file in any other formats. I should be able to export it to a few others to still work.
 
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Andar

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you should specify for which maker that file is - it obviously isn't for VX Ace, as Ace B-Tile-segments need 512x512 as a picture sizes (those are internally rearranged, even if they appear in the editor to look like 256x1024), and can't be used for Ace autotiles (A-Tiles) at all (see the help file for the autotile picture formats)
 

invisibledoogey

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It actually is made for RPG Maker VX Ace and was overlayed on top of the A tileset. Did you try opening it in Photoshop? You'll see that there's a bottom hidden layer for the A tileset that I used as a reference. I just updated the file to make it a bit clearer. Check it again. Thanks! 
 

Andar

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It actually is made for RPG Maker VX Ace and was overlayed on top of the A tileset. Did you try opening it in Photoshop? You'll see that there's a bottom hidden layer for the A tileset that I used as a reference. I just updated the file to make it a bit clearer. Check it again. Thanks! 
Yes, I did open it in photoshop - that's where the commen on 256x1024 came from, because your previous version did have a size of 1024 high and the bottom (unused) half of that would have been unusable anyway.

Your new version is slightly better as it is now in the A5-format - the only A-tiles that aren't autotiles but normal tiles, and which is half the size of the format for B-Tiles.

Your problem is that the tilesets for Ace need six different formats - one format each for the A1 to A5 tiles, and a sixth format for the B to E tiles.

The tileset pictures you can create with the file you provided can basically be used in the A5-slot or (when sacrifizing half the possible tile places) substituted for B to E tiles.

Since there is only one A5-slot but four B-Type slots, I suggest that you increase the file size to be used for B-Type-slots.

And you should specify in your original post that this file can only be used for A5-Type-slots, not for Autotile (A1 to A4-Type) slots.

Otherwise people might find it not helpfull if they try to make other tiles with it, or if they realize that they'll be missing half the possible tiles if they're using it for B-type tileslots.
 

invisibledoogey

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Ah okay, I forgot about that layout. Thanks!  I updated my original topic with donwloads for both the A5 and B-E variants on tilesets. Really appreciate it. 
 

cosmickitty

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I always make a checkerboard pattern fliter at 32x32, or 16x16 for autotiles
 

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