Custom titles creen with script calls

Parallax Panda

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Good evening!

I hope that I post this in the right part of the forum. I am not a programmer so this part of the forums is a little bit intimidating for me. ;)

Anyway, I am using Yami's " Yami_SkipTitle " plugin to skip the pre-packaged title screen. Because as far as I know, there is no plugins (yet) that give you control to customize that part of your game. So I thought to myself that I can do it the old-school way and event everything but I soon realized that I probably need to use script calls to make anything besides "New Game" work.

Said and done, making the menu was easy enough with a parallax event and "show choices". At the moment my menu is looking something like this:

Continue ( I have no idea how to make this work with a script call..? :(   )
New Game ( I just transfer the player to the next map. )
Load Game ( I use: SceneManager.push(Scene_Load); )
Options ( I use: SceneManager.push(Scene_Options); )
Exit Game ( I use: close() )

First question will have to be, is the script calls I am already using a good solution or is there a chance that these script calls can stop working with future plugins etc? I barely know anything about this and everything I am already using I found though google. :guffaw: Also I don't know if it's my computer, MV, the scrip calls or something else. But there is a 1 secound freeze everytime I choose "Load Game", "Options" and "Exit Game".

Second question will of course be how to get the "Continue" to work like it's supposed to (it's there in the vanilla title screen and I'd like it to work just like that).

Third question might be easy, or more complex, I don't know. Anyway, while in the game the player can by default access the original title screen by pressing Enter -->Game End-->To Title, and this is a problem. I would like to change this so that you go back to my custom title screen instead.


It would be nice with a easy to use plugin for all this but until there is such a thing I really need to know how to do this. Thanks for reading though another one of my text walls. I appreciate it.
 

YoshiBoy

YoshiBoy The Wonder
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you will have to go to thr rpg_window.js file and look for window_gameend that where you will add exit point of the game, but to do it you will need make the command to exit by rpg_scene file, and connect it all together with title screen and the game end screen, it's simple just like that, you need to also working with the rpg_manager and go straight to textmanager to add it on text, so later when you exit out of the rpg maker mv, edit the system json file so you add the text manually and it doesn't get erase by everytime you save everychange in your game, any questions?
 

YoshiBoy

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now to get on your custom title screen it's a bit different because theres a lot of different way of making the custom title screen and go on to that forward
 
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Parallax Panda

Got into VxAce ~2014 and never stopped...
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@YoshiBoy

First of all, Thank you for answering, I was beginning to think that no one would. :)

Unfortunally, I do not understand what you are trying to explain? To get the "End game" option to work in the custom menu, the " close() " script call seems easier than editing any .js files in the directory? And even if I don't know how or exactly why, what I've done seems to work. Or is there a reason why one might want to do it another way?

..Or, was the .js file edit nessicary to make the Player not being able to jump back to the vanilla title screen from inside the game? I don't know much of anything about javascript or how the source code in MV is written so I can't make any modifications to any .js files etc, unless someone tell me what to write and where to write it.

I don't like tampering with things I don't understand but the title screen is the first impression you give your player, which is why I consider this such a big deal.
 
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