Custom Windowskin tutorial?

Gabu

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I was wondering, has someone made a tutorial on how to make a custom windowskin for MV or if there is an in depth explanation for what everything in the Window.png does?
 

Archeia

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I've moved this thread to RPG Maker MV. Please be sure to post your threads in the correct forum next time. Thank you.
 

Shaz

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It would be in the help file.
 

Gabu

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@Shaz


Where would I find that? 
 

Shaz

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In the menu, under Help.


But don't worry looking there - I just checked it myself, and the MV documentation on the windowskin is dismally lacking.


If you happen to have Ace, look under help (same thing - menu > Help > Contents or just press F1) and go through RPG Maker VX Ace > Reference Material > Resource Standards > Window Skins.

Window skins are 128 × 128 images. You should normally use a 32-bit PNG file.


A



Window background 1. The 64 × 64 pattern is drawn by growing or shrinking to fit the actual window. Strictly speaking, it is two pixels smaller around the window. This is done to show a natural-looking window with rounded corners.



B



Window background 2. The 64 × 64 pattern is drawn tile style so as to cover background 1.



C



Window frames and arrows. Four corners that are 16 × 16 are drawn and the remaining frame (the sides) are drawn tile style at a 16-pixel thickness to match the window. Arrows are used as marks when scrolling window content.



D



The command cursor used to show items that are selected in windows. The two pixels on the periphery are expanded/contracted horizontally and vertically, and the rest is expanded/contracted evenly to fit the size of the cursor.



E



The pause sign used to show the waiting-for-button-press state in message windows. It animates based on four 16 × 16 patterns.



F



Text colors that can be used by control characters of the Show Text event command. You can place four rows of eight 8 × 8 images (colors) each.


A is the top left quarter


B is the bottom left quarter


C is the top right quarter


Now divide the remaining bottom right quarter into quarters itself.  Of that group,


D is the top left quarter


E is the top right quarter


F is the whole bottom half


In Ace, A was stretched to cover the background, and B was tiled.  I'm not sure if MV is the same, or if B is also stretched.
 

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