- Joined
- Jan 17, 2015
- Messages
- 5
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- First Language
- Ebglish
- Primarily Uses
- RMMV
Hi,
I was going through setting up my preferred battle system; ATB, using the universally accepted method of bowing to the might and wonder of Yanfly scripting; http://yanfly.moe/2015/11/06/yep-24-battle-system-active-turn-battle/ when I came across a lack of knowledge on my part.
In Yanfly's plugin; YEP_BattleSysATB; there is an option to make the charge speed of an attack set to whatever.
Reads as follows:
Charge Gauge:
Math.max(2000, BattleManager.highestBaseAgi() * 20)
The wind-up time after selecting an action. This formula is calculated as an eval.
I would like to make an addition to this to make it something like: BaseAgi + CurrentTP; for each character/monster.
This also links to my other desired customisation of this plugin:
Initial Speed:
0
The speed position of the battler at the start of the battle. This formula is calculated as an eval.
I would like to make this one similar with a randomised difference such as:
BaseAgi + RandomValue: 0~CharacterCurrentLevel
I have no idea if this one is possible; but I imagine this community will be able to assist in curtailing my noobisms on java
Thanks for your consideration and/or assistance!
I was going through setting up my preferred battle system; ATB, using the universally accepted method of bowing to the might and wonder of Yanfly scripting; http://yanfly.moe/2015/11/06/yep-24-battle-system-active-turn-battle/ when I came across a lack of knowledge on my part.
In Yanfly's plugin; YEP_BattleSysATB; there is an option to make the charge speed of an attack set to whatever.
Reads as follows:
Charge Gauge:
Math.max(2000, BattleManager.highestBaseAgi() * 20)
The wind-up time after selecting an action. This formula is calculated as an eval.
I would like to make an addition to this to make it something like: BaseAgi + CurrentTP; for each character/monster.
This also links to my other desired customisation of this plugin:
Initial Speed:
0
The speed position of the battler at the start of the battle. This formula is calculated as an eval.
I would like to make this one similar with a randomised difference such as:
BaseAgi + RandomValue: 0~CharacterCurrentLevel
I have no idea if this one is possible; but I imagine this community will be able to assist in curtailing my noobisms on java
Thanks for your consideration and/or assistance!
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