Customizable Leveling System

Discussion in 'RGSS3 Script Requests' started by chungsie, Apr 13, 2016.

  1. chungsie

    chungsie Veteran Veteran

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    So I've decided to dive back into VX ACE. I have some decent knowledge now of ruby classes and hashes and so on. But I really don't know anything about the ACE engine specifics to say the least. I know the basics for it, but nothing advanced.

    I was hoping someone could make a script for advanced leveling features for actors. I was thinking it would be neat to have a attribute points pool, and when you level up, you can distribute them into whatever attribute/stat you desired. So say you wanted more agility than stamina, you would be able to be a speed freak. This would allow players to have a more customization character I would think.

    The project is for a free game, and I don't really have much in terms of funding, which has been a set back in the past. I'm more than willing to learn, but it's really difficult to figure it out on my own. I could see it as being a means for eventing. Still don't know what Update methods are for really... not even Ruby tutorials explain them very well.

    Basically, I am going to attempt to make a game based on my Novel, which is set to be on market sometime next year, if editing goes as planned. I have/had a top 100 best seller. and I was thinking this type of thing would aid in immersion of the game and/or book.

    Any help is always welcomed. And if you wanted a book written based on a game of your creation, maybe I can arrange my schedule to do so.
     
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  2. Sharm

    Sharm Pixel Tile Artist Veteran

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    I've moved this thread to RGSS3 Script Requests.  Resource Requests is for art and sound. Please be sure to post your threads in the correct forum next time. Thank you.
     
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  3. Chaos17

    Chaos17 Dreamer Veteran

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  4. chungsie

    chungsie Veteran Veteran

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    thank you so much Chaos! I could not find it in search on my own...

    that script gives me an error...
     
    Last edited by a moderator: Apr 13, 2016
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