Customizable TCG Scripts && Resources

Would you use such a system - if it was available?


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nio kasgami

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@Nio - Thanks for the positive comments dude :)

Im not sure about the exact game you reference but yes, this game would be fully functional separate from the main game. This means you could make each element of the system interact with your game in your preferred way. It also ensures that it would not have compatibility issues caused from other scripts you may be using.

There would be a seperate menu containing all the scenes etc related to this system (and you could call that scene from the regular vx ace menu if you wish) so yea, it would essentially be able to create an infinite amount of possible card battle systems. - This is a great feature for any user who wishes to implement it as it ensures their game is as unique/ fan based as they want it to be. :)
your welcome 

just other question for the menu it will be possible to use sprite instead of window?
 

??????

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Yes, all menus and scenes will be fully images based and subsequently, will not use windows at all. This creates a much smoother scene overall and allows for infinite customization :)
 

Arin

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Four to six months?

I can't wait that long! ;-;
 

??????

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@Arin - That made me laugh. Of course I understand that people would want such a system a.s.a.p and if it was possible, I would do that. Unfortunately, irl, it does take time to put such a thing together.

Obviously after a week or so there would be enough base code to sting a very basic TCG together, but in order to put in enough features to make it a fully customizable system, yea, it would unfortunately take a few months to properly write, document, test, fix bugs, obtain artists for music && graphics.

Then I would have to get people to beta test the game itself and the test project - to ensure that there is enough examples to clearly illustrate how each features was used :)
 

Arin

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Ahahaha, I know~

As one of the people that plays TCGs and CCGs for a living, please let me know if you make any progress with this system. I'd love to beta test this system!
 

Necromus

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Honestly, depends on how far you want to take that.

If you really want to go all out with it, against things like MTGO and ofc Hearthstone now, I really don't think there is much of a market for that.

This wouldn't be some kind of small minigame afterall, its way too complex for that.

A minigame script addition (commercial) for existing games? Sure, that might have its place, but as a stand alone game basicly, I don't think so.
 

??????

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@Arin - You must have played through quite a few TCG's then. Can you think of any 'generic' features most TCG's have that I have missed?

@Necromus - The main point of this would be for a 'mini-game' script with accompanying resources for various styles and setups. As you said, its way too complex to be considered as a 'small minigame', which is why I suggest that one could make it the sole focus of their game - should they wish. I mean, it will have many unique scenes such as menu, inventory, status, options and so on, so yea, I think providing it was used correctly, it would be fairly easy to make it the sole aspect of a game.

Personally, my small game that would be supplied along with the system would not be something huge. I would not be aiming to compete with the likes of MGTO or any of the other established TCG's. I would simply be looking to demonstrate what can be achieved using the system. :)

Also, I understand why you think it wouldnt work as a standalone game. It is a fairly niche market. That being said though, there  have already been RPG Maker games with the main focus being a TCG. The ones I have tested have been very poor in terms of performance (running 20FPS and the like) <- that is not ideal, and this system would obviously be able to provide a much higher level of performance :D
 

Necromus

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@Arin - You must have played through quite a few TCG's then. Can you think of any 'generic' features most TCG's have that I have missed?

@Necromus - The main point of this would be for a 'mini-game' script with accompanying resources for various styles and setups. As you said, its way too complex to be considered as a 'small minigame', which is why I suggest that one could make it the sole focus of their game - should they wish. I mean, it will have many unique scenes such as menu, inventory, status, options and so on, so yea, I think providing it was used correctly, it would be fairly easy to make it the sole aspect of a game.

Personally, my small game that would be supplied along with the system would not be something huge. I would not be aiming to compete with the likes of MGTO or any of the other established TCG's. I would simply be looking to demonstrate what can be achieved using the system. :)

Also, I understand why you think it wouldnt work as a standalone game. It is a fairly niche market. That being said though, there  have already been RPG Maker games with the main focus being a TCG. The ones I have tested have been very poor in terms of performance (running 20FPS and the like) <- that is not ideal, and this system would obviously be able to provide a much higher level of performance :D
Oh don't get me wrong, I'm absolutely curious to what you can come up with, and would surely buy it, if I can use it.

Just yeah, if its something like Baten Kaitos, I'm all for it, just on  a simply "trading card game only" basis, I don't know, especially the small resolution would kill that for me, seeing how little space you would have to display things.

And judging by your description, it simply sounds like a stand alone game, I mean really, emulating a cards "decay", sleeves and all that has nothing to do with a -mini- game ^^

If this project ends up to be a flexible battle system, with its own database tools for cards, I definitely would be really interested to see that tho.
 

Arin

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@Dekita: None that I can think of. Realistically, to play a C/TCG, all you need is a battlefield, a Deck Zone, a Hand Zone, and a place where cards go where they are treated as they no longer exist (a Graveyard or Cemetery). All of the other mechanics of the game can come from the developer/creator themselves.  Different types of zones in the game, different rulesets, those are all basically just "icing on the cake".
 

mlogan

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So here's my two cents -

Would I use such a system? Possibly. I have no plans in any of my projects for it right now, but I would not discount the use of it.

Would I fund a Kickstarter for it? Absolutely, if I am able at the time.

Would I pay for it? I answered no, because I funded. I would view this as a perk of funding at a high enough level. I would also appreciate this, as if I didn't fund, I would not purchase without knowing for sure I wanted to use it. Funding = having a copy on hand in case I decided to use it. Does that sentence make any sense, lol?
 

??????

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@Necromus - Yea, I understand the resolution issue. That is a flaw of all RPG Maker games though. And of course, I would implement as many features as possible to maximize space. Things like auto-zooming onto selected card and cards performing actions and such, while other cards are shown at a smaller size.

Yes, from the start it has been treated as being a standalone system with a secondary battle system - using cards as battlers. All the databasing etc would take place within multiple script customization sections (which would obviously come with a complete documentation) so it can easily be used in tandem with any other battle systems you would be using in your game - if you wanted to use it as a mini-game ofc.

For me, it would be an advanced mini-game. Yes, a small sample project would be made to showcase the features and capabilities, but overall, it would be a mini-game in my eyes. I'm just one of those people who like a sense of realism in my mini-games. So having things like cards  decaying over time/use makes complete sense to me, and of course, features like that will be optional so its completely upto the user as to how their own TCG functions.

If someone wanted to use it as a small collect cards / make a deck / battle various people type thing for a simple in game mini-game, that would also function perfectly. And if they want use of all features, it simply adds additional mechanics and such into the game :D

@Arin - Yea, all of those features you mention are things will be implemented. And of course, there will be many more features - some from other popular TCG's and some unique ones that are suggested / come to me whilst writing all the code :)

@Mrs M. Logan - I'm happy to hear that even though you had no plans for such a thing, that you have not discounted the idea of implementing it. The sample project would be easily transferred into any project you may have with ease and there would be full documentation on how to make it unique to fit your own game.

Additionally, because PVGames and Holder's battler images would be supported, as well as regular sprites - you would easily be able to tie in the cards with your own in game monsters. example: You beat ice slime via regular battle - you gain ice slime card for use in TCG - should your player wish to partake of course. :)

Also pleased to hear that you would consider donating towards such a project. Am I right in thinking you are saying : you would expect a copy of the project because you would have donated at a high enough level that the donation perk was 'a free copy' ? :)

I also think that people who help fund such an idea should be granted not only a free copy, but also the rights to see previews of the system in action and even be beta testers, depending on how much they actually helped the project of course. ;)

Also @everyone - Here is a screenshot from when I initially toyed with this idea.

Obviously, the images shown are very basic. As it stands, the system has only had a few days (a week at most) worth of work put into it and I also had to make all the images and locate sprites etc to use - so not all the time was taken up with writing the actual code.

The reason I have linked this image is because it shows how much can actually be achieved with little/no effort on my part. The main thing that has put me off writing this system further is simply because of the lack of funding to obtain the required resources. And obviously, if I wrote it all myself and had to fund all the graphics and music with no additional help - I would likely just keep it to myself. I dont really want to do that though, I would much rather create a system that lots of people can utilize within their own projects and bring their own ideas to life with minimal effort ;)

Kind of rambled on there a little, yea... :D
 

mlogan

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@Mrs M. Logan - I'm happy to hear that even though you had no plans for such a thing, that you have not discounted the idea of implementing it. The sample project would be easily transferred into any project you may have with ease and there would be full documentation on how to make it unique to fit your own game.

Additionally, because PVGames and Holder's battler images would be supported, as well as regular sprites - you would easily be able to tie in the cards with your own in game monsters. example: You beat ice slime via regular battle - you gain ice slime card for use in TCG - should your player wish to partake of course. :)

Also pleased to hear that you would consider donating towards such a project. Am I right in thinking you are saying : you would expect a copy of the project because you would have donated at a high enough level that the donation perk was 'a free copy' ? :)
What I was trying to say was - If I donated $5 because that's all I could afford, then no, I would not expect a free copy. If I were able to donate $100 at the time, then yes, I would expect that to be a perk, as I assume that would be well above the price point of the system. Does that help clarify my rambly statement? :p
 

Zoltor

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Yea I would so love to use this, especially if it contains the MTG rules, that's epic.

I don't believe in kickstarter though. A script being this ambitious doesn't help matters any, either.

However I would definitely pay to beable to use this script, potentially a lot at that(depending on how it ends up coming out).

I have one major worry, It's the viewing screen of Ace, it ,akes space a real issue, so I hope you're allowing overlappiing of events/card pictured(should have some kind of procedure for that). Also allowing people to scroll the screen/field to have access to more space then can fit on a single screen(customization for the actual size of the playing field) would be good too.
 

??????

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@Mlogan - Yea, of course there would be perks for people who wanted to contribute more, and of course, there would be a wide array of possible rewards. I am currently concocting a small list of things that can be offered and I will let you guys know my thoughts (for your feedback and critique) when its enough to show :)

@Zoltor - Thanks for the comments dude. Yes, rules from MTG and other popular TCG/CCG would be included. So creating MTG / Yu-Gi-Oh! / Other game style fangames will be completely possible.

My aim would be to have a very polished end product with lots of examples on not only cards and rules, but also various default layouts and styles for each menu/scene as well as the ability to customize it all yourself. :)

Yea, as previously mentioned I do plan on taking as many steps as possible to ensure that space is maximized fully. I will be testing everything with a default ace resolution and also with a maximum resolution and I plan to have everything looking as neat as possible for each of those settings and everything in between ;)

I was also thinking of having a game field larger than the screen view - and having the 'camera' move when each player is acting. This would mean that I dont have to restrict the size of scene components, such as cards and graveyard area as much, cause the screen will move based on the selected command. I am also thinking of allowing various levels of 'zoom' (changeable within the battle scene). Thats just a few of the ideas I have for helping maximize space and overall scene layout.

Also pleased to hear that you would consider purchase of the system. :)

I have to ask though, what is it about kickstarter that you dislike? Is it just the idea of kickstarter in general or is it more the idea of a system like this running a KS campaign? Also, I dont get what you mean by "A script being this ambitious doesn't help matters any, either.", could you elaborate a little on that for me :)
 

Milennin

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I recently started working out ideas for my own CCG, so yeah, I'd pretty interested in something like this.
 

Yin

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Anything that would help me not have to make one myself. Yes, I'm down for this! :D How about a way to make your own rules BASED on one of the rule sets. Maybe too complicated to do, but it can be an option to expand it. (Like plugins or something)
 

??????

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@Millenin - Thanks for the feedback. are there any feature ideas you intend for your own TCG that I havent included in the list ? I am very open to suggestions for features I havent yet covered :)

@Yin - Thanks for the comments. There will me numerous ways to change the rule settings. You can use easy script calls to change all rules to a specific set or individual script calls to change small rules at a time. :D

The plan is to have everything included within the script so there is no need for future expansion, but as always, if things can be enhanced or improved, then they will be. It may even result in multiple add-on systems that become available with various features requested by users of the system :)
 

Clord

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I have some suggestions and they are based on to my opinions.


If you want perform well in the Kickstarter, I suggest to set entry level low.


Basically lowest perk should be fairly cheap and give them the system once it is done.


A lot of people treat the Kickstarter as place to get cheap games due they back the projects that let them get stuff cheaper than retail price. Real hook is in the higher perk bonuses to hook them to give more. It also helps to "grease the gears" so to say when people see that someone else has backed your campaign too.


Which brings me to another point, you should probably classify the project under "Video Games" and sell a demonstration game and the system. So you would get backers who are not looking forward to utilizing the script but to get a game. There is nothing dishonest about it as long the demonstration game is fun to play and takes a few hours for example.
 
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??????

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Thanks for your comments. I do of course wish to perform well in the kickstarter and had already realized that I wasn't promoting the actual "game" portion of the system to its fullest.

I spent quite some time (hours and hours) yesterday creating a dedicated page on my blog for this project and putting in as much information etc as I could. Its not quite finished yet, but when it is, I will update this page with the link :)

The actual kickstarter will be marketed as both a system to make your own TCG && a small (2-4, hour long story - not including however long battles take) game with a reasonable amount of re-playability. The game obviously doubles as a 'user guide' with many examples on how to call scenes, use script calls and whatever else.

I expect to have the webpage for this project finished sometime later today. As mentioned, I will update this opst with a link when its in a state I deem to be publicly viewable. After all, this post was just me 'testing the waters' to see how the immediate community likes the idea. And IMO, that seems to be mostly positive. :)

I'm really pleased with how many people have shown interest in this project. Hopefully it continues to pick up steam, not only from RPGM users, but also from TCG and indie game enthusiasts :D
 
 
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??????

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Just a quick post to update you guys and let you know that the main page is now finished. As well as a new system logo. (as seen above) The main page for this project can also be found by clicking on the image above :)
This has taken almost two days of work to accommodate everything, but its now all over there. I will also be regularly updating that page as this project progresses.
 

Please remember to tweet, share, like and leave feedback and comments on the main page. :)

Edit: I also updated the main post with new information. :D
 
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