EDIT: I have found someone who is willing to create the menu for me for a small amount of compensation, so thread just needs to be open for purpose of reference until the menu is complete. :3
I would like to repeat though for anyone who might get confused that this is to be for a free game.
EDIT: IF this script request is too difficult to be done for free, I will gladly offer compensation, but for now
I am posting it up and hoping someone will help me out for free TwT
Hello, I've finally worked out the details (and also found all the resources) for my customized menu.
I have only had RPGMaker a month and I have realized scripting is not my forte, but hopefully with your help,
I can create the game I want to make for the community.
I am adding as many pictures, details and all the resources I think will be needed for this project.
Ofcourse if you have anymore questions on details,feel free to ask!
Step One:
I would like the menu_scene to use Nicke's Icon Menu script that is located on the page I have linked.
http://www.rpgmakervxace.net/topic/2535-xs-icon-menu/
^ But I would like it customized like this, so a less wide window, I would like to keep the transparent window skin but in green
and I will provide the icons to insert
I also still want to keep the feature where you get a short description of the menu option, along with the icon
For the short descriptions, I would like the following, going from left to right on the icons:
Cellphone: See your Contacts. (as shown in the above picture).
Items: Check your Inventory.
Relationships: See who likes you.
Save/Load: Save or load your progress.
End Game: Quit for now.
Step Two:
Now what are the functions of the menu? I am going to explain what I would like from right to left, leaving the Cellphone, the hardest request most likely, for last.
End Game: Just calls for game shutdown, simple as that.
Save/Load: Keeping it simple again, just can save or load progress lol
Relationships: This one is fairy easy I think, I am using V's Relationship/Bio Window, I would just like that to be called up with the heart icon.
http://forums.rpgmakerweb.com/index.php?/topic/14910-vs-relationshipbio-window-v23/
Items: Here is when it starts getting more difficult.
I would very much like an item window that is small, like short and narrow in display on the screen, keeping the similar format of the default item window, but I don't want weopons/armour, I just want Items and Key Items.
http://www.gdunlimited.net/scripts/rpg-maker-xp/custom-menu-scripts/icon-items
I would love to have something that is similar to what is show above in that XP script.
I want no stats, only icons of the items and (if possible) item names but I can certainly do without that.
Cellphone: THIS is what may pose a challenge to some, and I am not even sure if what I have in mind is plausible.
http://www.rpgmakervxace.net/topic/15688-est-phone-menu-engine/
Upon hitting the cellphone icon in the menu, I would like for a full up display of a phone screen, using Estriole's
phone engine script.
I would like this feature, without the stats appearing and just the character sprite shown and name.
So for the Contacts button on the phone, it would show something like below, but without the level shown.
And upon clicking on the Contact you go to Call mode
I would like to replace the sprite being shown on the top with face graphics instead, and if possible, have the graphic centered on the screen , and all the stats gone, again.
But here is the clincher. I would like to use a different phone screen instead of the one above and I am not sure that is possible..
If it is possible, I would like to use the screen I created above, and since I don't need stats and such with the Contacts and Call Screen,
The smaller screen would be more efficient and everything I want would fit just fine I think.
So that's everything I am requesting for this set of menu scripts.
This is for a free game, but I would more than likely use the system used here for my other games I have planned too.