KotoYama

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When you choose a battle command there's a little flickering effect highlighting your choice. Is there any way to deactivate it or turn the flickering's opacity to zero?

I found it inside rpg_windows - Window_Selectable.prototype.itemRect = function(index)
but couldn't quite figure it out.

Basically, I'm using a battle system based on common events. I removed every single battle command but the selection item keeps flickering, even though there's nothing u can choose.
 

ShadowDragon

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if you say, based on common events, does it based on images?
if so, it does that the first time, the 2nd time it does not, but you
can preload those with galv_ImageCache.

if it's the normal window of commands, than you need to look at
the windows or scenes in battle, and not window_Selectable on itemRect,
because it's probably not related to battle commands. (can be wrong).

so you can show an image, or small video to show the issue to make it
more clear what flickering you exactly mean.
 

KotoYama

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Here's how it looks.
I though the selectable item was ineversal for every scene - window, but maybe I'm wrong.

1632331832900.png
 

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