- Joined
- Nov 17, 2021
- Messages
- 18
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMVXA
Hey there! Been fiddling a bunch with Heirukichi's day/night clock (https://heirukichiworks.wordpress.com/coding/vx-ace-scripts/vxace-daynightcycle/). Fits my needs fantastically, spare one detail. It's important that I be able to customize what troops appear in random encounters depending on whether it is day or night depending on the script's clock. I'd rather not scratch off the script in favor of my own day/night cycle through eventing, but I'm struggling to find a way to integrate troop variation into the day/night cycle without messing with the script itself.
Of course, if it comes down to it I'll pay someone to edit the script for me. But I'd like to make sure this is an issue that requires that method, and isn't just a matter of me not knowing how to event it properly. My initial plan was to use a mix of variables, regions and all processing being handled via. event (as mentioned in this old post: https://forums.rpgmakerweb.com/inde...e-troop-encounters-based-on-time-of-day.2748/ ), but if anyone has any better solutions, I'm all ears.
Final note, I don't mess with forums much, never have. So I'm still getting a feel for how things here work. Please tell me if there's anything I should be doing or be doing differently.
Of course, if it comes down to it I'll pay someone to edit the script for me. But I'd like to make sure this is an issue that requires that method, and isn't just a matter of me not knowing how to event it properly. My initial plan was to use a mix of variables, regions and all processing being handled via. event (as mentioned in this old post: https://forums.rpgmakerweb.com/inde...e-troop-encounters-based-on-time-of-day.2748/ ), but if anyone has any better solutions, I'm all ears.
Final note, I don't mess with forums much, never have. So I'm still getting a feel for how things here work. Please tell me if there's anything I should be doing or be doing differently.