Hello all,
I've been taking a break from MV for a while and getting back into it. I have a lot of rust and would love some help getting this cutscene sorted.
I've included an image with some colored lines to help draw the paths of the events I'm looking for. Here is a quick breakdown.
Purple line is the Player (X shows where she will stop), Red line(Drawn in a square) is where an NPC and a Chicken will be chasing each other, the blue "X" represents around where I want the NPC to trip and fall and switch his sprite to the "damaged" sprite and when that happens the white line shows the route the chicken will run to leave the scene.
Here is a breakdown of how I want the scene the ultimately play out. Player enters the scene and autorun takes her to the purple X. The chase is already happening. Once she arrives at the X she says some dialogue after that's over the NPC trips and falls. The chicken leaves the scene, NPC will standup and the player and the NPC move nearby the fire and have some more dialogue.
So, what I have right now is a custom route for the NPC and Chicken within their own events that makes them run in circles no problem. I have an autorun that moves the player into position and speaks her lines no problem. I can even turn on the switch to change the NPC sprite to damaged when he falls.
The biggest challenge I'm facing is I can't predict where the NPC or chicken will end up in the route after the player finishes the dialogue that triggers the trip and the chicken running away, so I can't actually map out the NPC walking over to the fire or the chickens leaving path since they could be anywhere along that red path. Any help sorting this out would be awesome. I've been going over this for a few hours now, trying different methods. I hope this all makes sense, and I hope I'm just overthinking this solution. Haha.
Thanks,