Cutscene Help?

AmethystAxas

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Idk if this has been covered before, but for the game I'm working on, for a certain cutscene, I want one of the party members to walk out from the playable character (Final Fantasy style, like you have just the playable character walking around and then during an event/cutscene, the party member walks out from the playable character to be visually in the scene) and have dialogue in the scene, whatever, and then walk back into the party member and go back to being invisible. I'm really struggling to figure out how to do this as the trigger for this cutscene is ideally supposed to be interacting with an NPC.

If need be, I guess I can just set up a line of auto-run spaces and have the cutscene go from there with the playable character and party member walking up to the NPC, and then just switching it off so it doesn't activate again walking through those spaces, but if there's a way to trigger it by interacting with the NPC, I'd prefer to do that. I'm sure there's a way, I just can't figure it out.

Also, while I'm here, is there a way to have balloon icons show up over a party member instead of the playable character in one of these cutscenes? I'm considering it for something down the road in the story.
 

gstv87

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you *could* potentially tap into the Followers object and manually direct the Follower (now temporary NPC) to do their thing and bring it back into the default position.
the one "but" I can find with that, is that you won't be able to talk to the NPC directly because it wouldn't be an event.
but if you handle the scene as a directed cinematic, it wouldn't matter.


is there a way to have balloon icons show up over a party member instead of the playable character
most definitely, and I don't think you need a plugin for that, I know I did it manually but I can't remember how (move routes maybe, with some scripting trickery)
 

Uzuki

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I just have them set up as events and when it's time to do the whole walking out of the party leader scene I transport them all to the player spot, make them visible and have them walk to their spots. Once the scene is done have them walk back to the player spot and set transparent on and you're good to go.
 

Weremole

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Or simply placing a bunch of blank events named after your party members on the edge of the map and placing them ontop of your hero, then changing their graphic and have them "walk out" of him.

The only difficult part is managing moving your hero to the correct spot depending on from which side the NPC is talked to (if there's more than one). But that can be arranged with a few conditional branches. You can only face four directions anyway.
 

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