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- Oct 16, 2018
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Idk if this has been covered before, but for the game I'm working on, for a certain cutscene, I want one of the party members to walk out from the playable character (Final Fantasy style, like you have just the playable character walking around and then during an event/cutscene, the party member walks out from the playable character to be visually in the scene) and have dialogue in the scene, whatever, and then walk back into the party member and go back to being invisible. I'm really struggling to figure out how to do this as the trigger for this cutscene is ideally supposed to be interacting with an NPC.
If need be, I guess I can just set up a line of auto-run spaces and have the cutscene go from there with the playable character and party member walking up to the NPC, and then just switching it off so it doesn't activate again walking through those spaces, but if there's a way to trigger it by interacting with the NPC, I'd prefer to do that. I'm sure there's a way, I just can't figure it out.
Also, while I'm here, is there a way to have balloon icons show up over a party member instead of the playable character in one of these cutscenes? I'm considering it for something down the road in the story.
If need be, I guess I can just set up a line of auto-run spaces and have the cutscene go from there with the playable character and party member walking up to the NPC, and then just switching it off so it doesn't activate again walking through those spaces, but if there's a way to trigger it by interacting with the NPC, I'd prefer to do that. I'm sure there's a way, I just can't figure it out.
Also, while I'm here, is there a way to have balloon icons show up over a party member instead of the playable character in one of these cutscenes? I'm considering it for something down the road in the story.

