dnel57

dnel57
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At the beginning of my game, there is a cutscene. The Player's Transparency is ON.
When the game starts, the Player is supposed to Turn right, then Transparency Off, and then, begin a Move Route.
At the end of the move route, he will meet an NPC and a conversation will ensue.

When I start the game, the Player is there and can be moved manually but, still invisible. The move route never starts.

Here is the Event of only the move route:

Cut.png
 

Andar

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several mistakes.

first:
the most important rule in all cutscenes is that the entire cutscene has to be controlled by a single controlling event. NEVER split the commands over multiple events.
Which basically means that the conversation has to be in the event you gave a screenshot of and so on.


with your event structure (which seems to be OK if that is the only event), the only thing that can interfere is another autorun. So I would suggest checking all other events on that map to see which other autorun takes priority.
If there is no other autorun event (especially if it looks as if the player can move), then either you are on the wrong map or the entire engine is broken. I would suggest checking that by making the player visible and giving this event a sprite to check if it is on the same map.
 

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