Cutscene - Player moves towards door and enters...?

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miimiichii

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Alright, I know how to go through doors and edit them in for the player-- but say there's a cutscene where two people are talking, and your player automatically (using the move route event) goes to the door and enters. I need to know how to get them through the door automatically, and gameplay picks up once inside the doors.
 
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EternalShadow

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Just use the 'transfer player' command at the end of the event.
 

miimiichii

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Just use the 'transfer player' command at the end of the event.
I was thinking that... but the doors are animated, and instead of just having them disappear into the building with the door still, I wanted the doors to open, then the player transfers inside.
 

Lunarea

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You can use a single event to manipulate multiple things. In this case, you would use "Set Move Route" on page 2 of the event. Choose the door from the drop-down list in the upper left (where it says "Player" by default). Then just use the Turn command to animate the door opening. :)
 

miimiichii

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You can use a single event to manipulate multiple things. In this case, you would use "Set Move Route" on page 2 of the event. Choose the door from the drop-down list in the upper left (where it says "Player" by default). Then just use the Turn command to animate the door opening. :)
I'm still just a little confused to be honest xD The door itself has two event pages, and I've tried to set the move route on page 2 of the event but nothing happens. I still have to move manually. : <
 

miimiichii

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Ah, no, I got it now! Than you, Lunarea. : >
 

Shaz

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miimiichii, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


I find the easiest way is to make a quick door event, copy the code from page 1 and paste it into the event that's running the cutscene. Then I edit the Set Move Route command and choose the door event rather than "This Event". There might be a few other changes to make to ensure it's moving the correct thing, but that's the only one I can think of off the top of my head (and without Ace in front of me).


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