Cutscene Problem

Redeye

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I'm trying to create a cutscene where the Heroes approach the gates of a city. They're stopped by a Guard which leads to complications over entering the city. Then, a brigade of 7 Knights enter the scene and enter the city, and the Heroes sneak inside with them.

The problem is, the scene is broken. I have everything perfectly set. However, there seems to be a problem that certain characters don't perform their set actions while offscreen, resulting in the event freezing and unable to continue. I tested this, and when an offscreen character gave off an Emoticon, the scene completely stopped, as if there was something obstructing the event process.

This is frustrating me. Any help?
 

Andar

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Do you use an antilag-script? If yes, you need to adjust the range for those events, because that is how antilag-scripts reduce lags: by stopping movement outside the screen.


Another question: do you have all commands in a single controlling autorun?


In a cutscene, all events that protray NPCs should be completely empty of commands and be controlled by the main cutscene event - placing commands inside multiple events usually (almost always) creates problems in cutscenes.
 

mlogan

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First off, it would be helpful to have screenshots of the event that is causing the issue.

Second, one thing that I have learned from the helpful community here, is that when you are doing a large cutscene with many events, it is best to control all events from one "master event". An event can control another event's movement and such, so if you keep it all contained in one place, it is much easier to coordinate everything.

oh, ninja'ed, lol
 
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Redeye

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Do you use an antilag-script? If yes, you need to adjust the range for those events, because that is how antilag-scripts reduce lags: by stopping movement outside the screen.

Another question: do you have all commands in a single controlling autorun?

In a cutscene, all events that protray NPCs should be completely empty of commands and be controlled by the main cutscene event - placing commands inside multiple events usually (almost always) creates problems in cutscenes.
Yes, thank you!

It was my Anti-lag script I was using... Apparently 3 blocks offscreen is too little, so I changed it to 10 and it worked.

And to your second question, I never use multiple Auto-events. I keep everything in a master event.

Thanks again!
 

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