Cutscene timer

Chinchou2004

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So I wanted to make 2 timers, one after another. There's supposed to be a message between the two timers signaling that the next timer is going to begin. But then when a player gets into a conversation with an npc, the message doesn't appear, and the second timer doesn't start. How do I fix this?
 

Uzuki

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Do you mind sharing screenshots of the events?
 

Chinchou2004

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basically the message won't show up.
 

Chinchou2004

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the timer is supposed to be those build times in like those building games, while you go do other stuff.
 

Uzuki

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For one you have to edit your post if you have more to say. No double posting.

As for the event is the Ready Switch turned on? Do you leave the map while the timer is on?
 

Chinchou2004

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The ready switch is turned on, but you don't leave the map. You just talk to an npc.
 

Uzuki

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How do you have the NPC page setup and are you using any plugins that effect the timer?
 

Chinchou2004

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No plugins, and you just talk normally to the npc. I just want the message to interrupt the conversation you have with the npc, and then you can go back to talking to them.
 

bgillisp

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That would require a plug-in to fully rewrite event codes, as when a text box is being shown, another text box cannot pop up. The closest you could come is an event gab event which could show it in the corner for the player to see.
 

Uzuki

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Edit: Ah I read that wrong. Then yeah you'll have to do what Bgillisp said.
 

Chinchou2004

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Thanks! That really helped!
 

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