Lightning Bolt Action
- Dec 26, 2012
- Reaction score
- First Language
- Primarily Uses
Thanks. I sent him a message and will keep investigating to see if I can get this through
Try the version on the pointers-fix branch: link. I tested it on Windows 10, but nowhere else, so there may still be some problems.
Bug explanation: In the version of Ruby used in VX Ace, pointers are treated as strings. It appears that Ruby copied the return value literally as a string, so the end result is a truncated vtable at the first NULL character. Changing some return values to number should have Ruby retain the original pointer value.
You don't need to upload a build, but you do need to make sure the stats are configured properly, then published. If you need some live help, try chatting up Miller, since he's got it all integrated and should know how to get everything working on Steam's end (I don't have my own game, so no access to the partner panel to look things up).
The script has been updated for Steamworks SDK 1.37. If you are not planning on updating your steam_api.dll, you don't want to update to this version.
I have the latest SDK downloaded, but I can't redistribute it because of the license agreement. Usually if you try a few times or wait to the next day, the download should work again. Not sure why it wouldn't download all the way, though. Maybe try another browser?
Hmm... Does it happen if you don't call any of the methods in the script? Just keep a reference to SteamUserStatsLite.instance somewhere, but don't call anything within it. That way it could be narrowed down to whether it's the script itself, or an issue when you're calling the script (like maybe doing it too often).I noticed that, when I'm playing the game for a while, I leave it idle or when I change focus and use my computer while the game is running -after a while- it lags alot! It's running at 60 fps, it's normal, and then suddently falls to 4-7 fps and I have to press ALT+ENTER to go fullscreen (or window, depends) and then it's fixed...
I have the same problem. At completely random times, the game suddenly starts lagging very badly. The framerate drops somewhere between 4-7 FPS just like Cloud_FFVII mentioned.Hello Cyanic, sorry for double posting. I have a weird problem with the script now, and I'm going crazy with it. XD
I noticed that, when I'm playing the game for a while, I leave it idle or when I change focus and use my computer while the game is running -after a while- it lags alot! It's running at 60 fps, it's normal, and then suddently falls to 4-7 fps and I have to press ALT+ENTER to go fullscreen (or window, depends) and then it's fixed...
There's no specific action that triggers this, it happens random.
I tried removing the script and it fixes it. It's weird because it seems like a problem with a paralel event of memory, but everything works fine without the achievements script. Maybe something to do with the new Steam SDK? (I did not update the script or the SDK)
Thank you for any help!