Cyanic's Steamworks Achievements - Modification

Discussion in 'RGSSx Script Support' started by Gravemaster, Jul 16, 2018.

  1. Gravemaster

    Gravemaster Lord Veteran

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    Since I alternate quite a bit between Steam and non-Steam versions of my projects (without counting playtesting from the game editor itself), is it possibly to add a "try-catch" or something to Cyanic's script in order to avoid the game crashing when it tries to give achievements in a non-steam version?

    Aka can we make it so Cyanic's script doesn't crush non-steam versions?

    (Cyanic's Script here: https://forums.rpgmakerweb.com/index.php?threads/cyanics-steam-achievements-integration.50640/)

    If not for avoiding the crush while the script is active in the script list, can we at least make it so the game doesn't crush while it is not in the script list? (aka when an event would call a steam achievement based on his script, even though the script itself isn't present)

    I "am" open to alternative achievement scripts if they do not present this problem (at the very least I want to playtest easily).
     
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