Cyber Punkz

cane_danko

Veteran
Veteran
Joined
Dec 7, 2013
Messages
90
Reaction score
33
First Language
english
Primarily Uses
So I have been editing the tiles that you showed me dalph and you are right... it does make a big difference in the look and feel of the map. I will post some screenshots when I get more done to it.
 

Dalph

Nega Ralph™ (RM Tyrant)
Veteran
Joined
Jul 15, 2013
Messages
7,769
Reaction score
19,642
First Language
Italian Curses
Primarily Uses
RMMZ
Oh that's awesome danko and yes, I would definitely follow what palladinthug said if I were you.
If you have time, try also to edit the thread with the example that I sent to you in that PM, it will make the overall presentation of the game even more appealing.

Anyway, I continued it but...there are some sort of game breaking bugs(?) man, and I'm not 100% sure if it's possible to finish it in its current state:
 

General Errors:
- Taki, Garnet Necklace, Mana Gem, Sleep Totem and Light Crossbow have no icon.
- Taunt, Harden Skin, Virtue of Justice and Saphire Ring have no icon.
- Enhaced Speed has no description.
- Heat Laser, Arcane Rod and Engraved Ring have no icon and description.
- The Fireball skill sometimes doesn't damage all the enemies as the description says.
- I can blind and silence some bosses (like the Turk Fanatic) this will make the whole battle against them a joke, you should make them immune to some negative statuses.
Mapping Errors:

Small event error here, the car turns into Nomad's direction when I try to interact with it.
Use the Direction Fix to resolve this issue.

 
Not sure if it's supposed to work in this way but I can't interact with the stairs here (and so I can't turn back anymore).

 
You can remove this door (because it looks weird).

 
You have to change\remove the snow paths, because they look weird ingame (I mean, it can snow on them and not on the buildings?). Also remember, that one is a trapdoor not a door.

 
Small tileset collision error here.

 
Remove this too please.

 
Here are the game breaking bugs(?)!
#1 I'm not totally sure about how it happened, maybe you forgot to turn on the self switch for that scene...and so it can happen everytime, even after Ark actually saves Nomad and Xavier.

 #2 After the previous error, I tried to exit from the dungeon but I ended up being here.

I'm supposed to control only Manika here? The problem here is...that she's totally invisible and so I can't really continue with the game.
Some impressions so far about the game:

What I like:

+ Concept, storyline, setting and characters are interesting.

+ I like how you mixed pretty well a post apocalyptic setting with religious themes (the game reminds me about Xenogears in some way or even Fallout 3).

+ Music choice is decently good.

+ Despite the many problems I got actually immersed into the plot and characters, and this is awesome.

+ The plot twist(?) about Eva.

+ I enjoyed some cinematics (like the treason of Eva or when Manika tried to help Nomad in his mind\dream).

+ The game has potential overall and some nice ideas here and there (like the crafting and the taxi ability).

What I don't like (+ suggestions):

- Mapping needs more work danko, there are a lot of errors here and there (but you're already working on it, so it's ok).

- ATB (but this is a personal thing as I said).

I know you like it but, due to it the first battles of the game are very very slow, and this can be really frustrating for the players.

- Some mapped enemies really move too damn fast, it's really impossible to avoid them.

The player is basically forced to fight everytime and this can be frustrating.

- The bosses need more skills as I said and some battles against them are a bit too long and so boring.

Plus they have really a lot of Hp and the characters can't do high damage (this is the reason of the boredom). Either reduce their Hp or improve the characters ATK (or do both).

-
Overall I like the game so far, for a first attempt it's above average and the whole concept about it is very interesting (I like religious themes in games). Fix all those things that we pointed and you'll be ready to go.

I'll probably wait for a new update now, I have no reason to continue since there are those bugs and since you're already working on fixing them. Good luck danko, let us know when the updated version will be released and we'll give to it another try.
 
Last edited by a moderator:

cane_danko

Veteran
Veteran
Joined
Dec 7, 2013
Messages
90
Reaction score
33
First Language
english
Primarily Uses
After a few months break I am back with a new updated version of Cyber Punkz. There have been quite a few updates since the last patch but most of the features remain the same. I look forward to hearing people's feedback and am quite pleased to be back in the community!
 

cane_danko

Veteran
Veteran
Joined
Dec 7, 2013
Messages
90
Reaction score
33
First Language
english
Primarily Uses
Thank you much Dalph. It's always a pleasure to see what you have to say after a playthrough. :D
 

Oddball

Veteran
Veteran
Joined
Sep 4, 2014
Messages
1,923
Reaction score
534
First Language
English
Primarily Uses
N/A
Looks like an interesting mix of dystopian and fantasy. I'll try it out

Edit: First, I'm going to say what I like about this game, because there's alot that irks me

Story and Atmosphere are wonderfull. You did a pretty good job at making a dystopian game, and I can't wait to see what's in store for the player later in the game. The part about not knowing who to trust was also flavorfull

The missions seem to fit a dystopian society, and the one in the lighthouse gives a small hint about the bigger world

the fight that seemed like a boss fight was challenging, and made me have to think

I did enjoy this game inbetween the parts that irked me

Now for what Irk's me about this...

first off, some enemies deal absolutley no damage. You left the editor thing unencrypted, and i took a look, and it looks like you were trying to go for a well balanced early game monster with some of them. Well, the stats need to be higher then that to achieve that. There was one part where I was warned i might have a tough fight ahead, and when I got to it (I assume the three spiders was it) It was a joke because they dealt no damage to me.

other battles were kind of hard, but maybe that was because I chose not to train at the beginning or something, I don't know. The battles in the beginning were so easy that I sprung for the EXP up skill, and some of the later battles seemed difficult, probably because my skill roster was so limited at the time. I might reccomed you have a skill tree to help balance out when the player learns skills

Stone is unlockable too early for it's power level, but that's just my own persanol prefrence.

The waste above the north-west part of the city has a place where you can get behind the event that transfered you there

I'm not very far in the game, because of the issues. though, I'm glad you left the editor open, that way I can fix some of these, though you probably should encriypt the editor part. This seems like a game I might really enjoy once it's fixed up
 
Last edited by a moderator:

cane_danko

Veteran
Veteran
Joined
Dec 7, 2013
Messages
90
Reaction score
33
First Language
english
Primarily Uses
Thank you for the feedback Oddball! The game needs alot of work I admit. The balancing and flow are the two main things right now I think that should be the focus of my next demo. I am glad everyone is enjoying the story and I hope that the later parts make sense to the player but I am guessing if anyone ever makes it that far it is because they enjoy that aspect of the game. The combat is a challenge due to the many classes of the game and well it is not such a big deal later on as it is in the early stages because of the different roles the main character can be. So the tanking classes seem to breeze through the first part of the game and the more squishy classes cannot. Any ideas on this subject I would appreciate and again thank you for the feedback!
 

Oddball

Veteran
Veteran
Joined
Sep 4, 2014
Messages
1,923
Reaction score
534
First Language
English
Primarily Uses
N/A
There's a script that gives the enemies levels, based on the level of the party. You could install that, and set a level 1 stats for all your enemies, and adjust how much they gain per level so they're balanced on all levels.

multipule party members in the beginning can help. but if you don't want to do that, then springing for passive equipable abilities is a must. You might give a more squishy class evasion up (probably about 15% would work) and that would make up for there squishiness. yet, also limit the number of equips to about one or tow, that way the player has to make choices. "Hmmm, do i want to make the squishy class more evasive, or do I need it to be a glass cannon?...Hmmm"
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,050
Members
137,571
Latest member
grr
Top