Cyclone Maps - Overlay, Tile Size, Region Names, Region Collision and a lot more

CoopNinjask

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Not in this version. If you explain what you would like to do I may add those options.
I don't have much experience with parallax myself so I don't know what people actually use or not.

I created a day and night system and would like the parallaxes to change smoothly from one to the other.
For example: It is night and it was 6 am, so the parallax would change smoothly to the parallax of the day.

I've done this before in the MV, but I depend on these 2 features: layers and opacity.
This way, I can fade a parallax while switching to the other.
 

tumsterfest

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Region Collision

You can also configure regions to block or unblock the movement of the player, events or both.

How does one edit regions to do this?
 

tumsterfest

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Configure those params with a region number to use that region to configure the movement.
View attachment 159571

Nice, thanks! I'd previously starting a map using Galv's overlay plugin. One thing I'm struggling with ... I created my map from scratch in Gimp. Do you recommend a certain way to mark unpassible tiles in the MZ map editor? Right now I'm pingponging my eyes back and forth between MZ and my Gimp file to see where I need to restrict movement and placing region tiles in MZ -- which is a huge pain because I'm looking at a transparent wall of nothing ... I'm fairly certain there's a smarter way to do this, I'm just not intuitive enough to figure it out haha
 

Hudell

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Nice, thanks! I'd previously starting a map using Galv's overlay plugin. One thing I'm struggling with ... I created my map from scratch in Gimp. Do you recommend a certain way to mark unpassible tiles in the MZ map editor? Right now I'm pingponging my eyes back and forth between MZ and my Gimp file to see where I need to restrict movement and placing region tiles in MZ -- which is a huge pain because I'm looking at a transparent wall of nothing ... I'm fairly certain there's a smarter way to do this, I'm just not intuitive enough to figure it out haha
My map editor will really help you with that, just one more day until it goes public.
 

oriongates

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Thanks for converting this so fast!

I'm trying to enable a fog effect but I'm having some trouble. I may just not be understanding how it's meant to be implemented.

I've got the png file for the fog in the parallax folder, with the organized folders set to false. I put the <fogName:filename> in the notetag section of the map in question and I replaced filename with the appropriate name of the png. Since I wasn't sure if there was a name requirement I've tried a variety of names, such as "fog5" (5 being the map number), "fog", "redfog" and a few others.

I also included the note tag <fogOpacity:255> just in case it was starting out transparent.

I don't get an error message of any kind (I have received one in other cases, like when I tried fog.png instead of fog, I got the message "can't load fog.png.png) so it seems like it's processing in some way, but I cannot see the fog on the map.

I've also tried turning off all other plugins, but I still end up with the same result.

Any idea what I'm doing wrong?
 

tonytank1

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I'm also having issues using fog. I tried everything and it's not working.
 

tonytank1

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That worked! I probably would have never guessed this.

BTW, do you know if there's a way to make fog movement go slower than 1? I tried 0.5 and it doesn't work. 1 goes way too fast for the effect I'm trying to achieve (very slow-moving clouds).
 

Mint69420

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Hi Hudell,

Thanks to GuttyKreum I was able to find your useful tool which I look forward to using for my project.


Please can you walk me through on how to decrease the game default 48x48 tileset to allow me to use his 32x32 tileset? I got both plugins and the first thing I did was to edit the value in perimeters to 32x32 and launch the game into Play/Map Editor. The tileset came out perfectly except when I return to the original map editor everything is small. I can't work in that environment when I need to add other things like NPC or events. Noob lvl here xd
 

Hudell

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Hi Hudell,

Thanks to GuttyKreum I was able to find your useful tool which I look forward to using for my project.


Please can you walk me through on how to decrease the game default 48x48 tileset to allow me to use his 32x32 tileset? I got both plugins and the first thing I did was to edit the value in perimeters to 32x32 and launch the game into Play/Map Editor. The tileset came out perfectly except when I return to the original map editor everything is small. I can't work in that environment when I need to add other things like NPC or events. Noob lvl here xd
The only way to have the maps display properly on the rpg maker editor is to have a copy of the tilesets in 48x48, then use a separate folder for the real tilesets in 32x32.
 

Mint69420

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The only way to have the maps display properly on the rpg maker editor is to have a copy of the tilesets in 48x48, then use a separate folder for the real tilesets in 32x32.

Ah, I see. That's what you meant then in the guide. I couldn't wrap my head around it my bad.

Well, I guess I'll stick to using 48x48. Too many hoops I'm jumping through to get 32x32 to work.

Thanks and great map editor.
 

Netsu

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Heya Hudell!

Is there a way to add a map note tag for fog Z? That way we can have different Z levels for the fog for different maps which I found useful!

If you can, that would be amazing!

Thank you so much again for making this. ^_^
 

asdroth

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I'm getting a this.updateFrameCount is not a function error when I try to trigger a common event via regions.
I also tested this in a test project with only Cyclone Maps, and it's still throwing this error.
 

Hudell

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I also tested this in a test project with only Cyclone Maps, and it's still throwing this error.
Can you send me that test project with the error happening?
 

SLEEP

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Hi.
So, this is a bug report, but first I'd like to say thank you for the plugin, it's so good.

I'm also getting the this.updateFrameCount error when attempting to activate region based common events. Did you manage to fix it? I am using it in RPG Maker MZ 1.2.1. I can also direct message you my project file if it would help, so let me know if you want it.

No worries if you haven't, take all the time you need. I read on your profile you're going through some stuff, so don't stress about forum randos like me and focus on yourself first.
 

ReIris

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Hello! I'm having problems with the plugin command.
When I change the map layer with the plugin command, if I go back to the map after opening the menu, the layer changed by the plugin command will be restored.
 

Leone337

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Can you send me that test project with the error happening?
Had the same problem, a test map with just cyclone maps triggers this.updateFrameCount is not a function error.

I don't know if the other guy ever sent you anything, so I included the test file, it's just cyclone maps with a ring of region 1 around. Walking into the region triggers the error.
 

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Morganis

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hello, i wanted to ask how you save the collision you set up with the maps plugin. When i save it doesnt seem to save the data.
 

Dolphin458

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@Hudell Is this just for MZ, or does the plugin work for MV as well?
 

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