Cyclone Maps - Overlay, Tile Size, Region Names, Region Collision and a lot more

CoopNinjask

Veteran
Veteran
Joined
Jan 9, 2020
Messages
119
Reaction score
74
First Language
Portuguese
Primarily Uses
RMMV
Not in this version. If you explain what you would like to do I may add those options.
I don't have much experience with parallax myself so I don't know what people actually use or not.

I created a day and night system and would like the parallaxes to change smoothly from one to the other.
For example: It is night and it was 6 am, so the parallax would change smoothly to the parallax of the day.

I've done this before in the MV, but I depend on these 2 features: layers and opacity.
This way, I can fade a parallax while switching to the other.
 

tumsterfest

Veteran
Veteran
Joined
Aug 11, 2020
Messages
57
Reaction score
10
First Language
English
Primarily Uses
RMMZ
Region Collision

You can also configure regions to block or unblock the movement of the player, events or both.

How does one edit regions to do this?
 

tumsterfest

Veteran
Veteran
Joined
Aug 11, 2020
Messages
57
Reaction score
10
First Language
English
Primarily Uses
RMMZ
Configure those params with a region number to use that region to configure the movement.
View attachment 159571

Nice, thanks! I'd previously starting a map using Galv's overlay plugin. One thing I'm struggling with ... I created my map from scratch in Gimp. Do you recommend a certain way to mark unpassible tiles in the MZ map editor? Right now I'm pingponging my eyes back and forth between MZ and my Gimp file to see where I need to restrict movement and placing region tiles in MZ -- which is a huge pain because I'm looking at a transparent wall of nothing ... I'm fairly certain there's a smarter way to do this, I'm just not intuitive enough to figure it out haha
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,602
Reaction score
3,832
First Language
Java's Crypt
Primarily Uses
RMMZ
Nice, thanks! I'd previously starting a map using Galv's overlay plugin. One thing I'm struggling with ... I created my map from scratch in Gimp. Do you recommend a certain way to mark unpassible tiles in the MZ map editor? Right now I'm pingponging my eyes back and forth between MZ and my Gimp file to see where I need to restrict movement and placing region tiles in MZ -- which is a huge pain because I'm looking at a transparent wall of nothing ... I'm fairly certain there's a smarter way to do this, I'm just not intuitive enough to figure it out haha
My map editor will really help you with that, just one more day until it goes public.
 

oriongates

Veteran
Veteran
Joined
Dec 26, 2019
Messages
219
Reaction score
59
First Language
english
Primarily Uses
RMMV
Thanks for converting this so fast!

I'm trying to enable a fog effect but I'm having some trouble. I may just not be understanding how it's meant to be implemented.

I've got the png file for the fog in the parallax folder, with the organized folders set to false. I put the <fogName:filename> in the notetag section of the map in question and I replaced filename with the appropriate name of the png. Since I wasn't sure if there was a name requirement I've tried a variety of names, such as "fog5" (5 being the map number), "fog", "redfog" and a few others.

I also included the note tag <fogOpacity:255> just in case it was starting out transparent.

I don't get an error message of any kind (I have received one in other cases, like when I tried fog.png instead of fog, I got the message "can't load fog.png.png) so it seems like it's processing in some way, but I cannot see the fog on the map.

I've also tried turning off all other plugins, but I still end up with the same result.

Any idea what I'm doing wrong?
 

tonytank1

Veteran
Veteran
Joined
Apr 6, 2019
Messages
51
Reaction score
46
First Language
english
Primarily Uses
RMMZ
I'm also having issues using fog. I tried everything and it's not working.
 

tonytank1

Veteran
Veteran
Joined
Apr 6, 2019
Messages
51
Reaction score
46
First Language
english
Primarily Uses
RMMZ
That worked! I probably would have never guessed this.

BTW, do you know if there's a way to make fog movement go slower than 1? I tried 0.5 and it doesn't work. 1 goes way too fast for the effect I'm trying to achieve (very slow-moving clouds).
 

Mint69420

Villager
Member
Joined
Nov 5, 2020
Messages
17
Reaction score
1
First Language
English
Primarily Uses
RMMZ
Hi Hudell,

Thanks to GuttyKreum I was able to find your useful tool which I look forward to using for my project.


Please can you walk me through on how to decrease the game default 48x48 tileset to allow me to use his 32x32 tileset? I got both plugins and the first thing I did was to edit the value in perimeters to 32x32 and launch the game into Play/Map Editor. The tileset came out perfectly except when I return to the original map editor everything is small. I can't work in that environment when I need to add other things like NPC or events. Noob lvl here xd
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,602
Reaction score
3,832
First Language
Java's Crypt
Primarily Uses
RMMZ
Hi Hudell,

Thanks to GuttyKreum I was able to find your useful tool which I look forward to using for my project.


Please can you walk me through on how to decrease the game default 48x48 tileset to allow me to use his 32x32 tileset? I got both plugins and the first thing I did was to edit the value in perimeters to 32x32 and launch the game into Play/Map Editor. The tileset came out perfectly except when I return to the original map editor everything is small. I can't work in that environment when I need to add other things like NPC or events. Noob lvl here xd
The only way to have the maps display properly on the rpg maker editor is to have a copy of the tilesets in 48x48, then use a separate folder for the real tilesets in 32x32.
 

Mint69420

Villager
Member
Joined
Nov 5, 2020
Messages
17
Reaction score
1
First Language
English
Primarily Uses
RMMZ
The only way to have the maps display properly on the rpg maker editor is to have a copy of the tilesets in 48x48, then use a separate folder for the real tilesets in 32x32.

Ah, I see. That's what you meant then in the guide. I couldn't wrap my head around it my bad.

Well, I guess I'll stick to using 48x48. Too many hoops I'm jumping through to get 32x32 to work.

Thanks and great map editor.
 

Netsu

Villager
Member
Joined
Apr 21, 2012
Messages
9
Reaction score
1
First Language
English
Primarily Uses
Heya Hudell!

Is there a way to add a map note tag for fog Z? That way we can have different Z levels for the fog for different maps which I found useful!

If you can, that would be amazing!

Thank you so much again for making this. ^_^
 

asdroth

Warper
Member
Joined
Oct 3, 2019
Messages
3
Reaction score
1
First Language
English
Primarily Uses
RMMV
I'm getting a this.updateFrameCount is not a function error when I try to trigger a common event via regions.
I also tested this in a test project with only Cyclone Maps, and it's still throwing this error.
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,602
Reaction score
3,832
First Language
Java's Crypt
Primarily Uses
RMMZ
I also tested this in a test project with only Cyclone Maps, and it's still throwing this error.
Can you send me that test project with the error happening?
 

SLEEP

grunge rock cloud strife
Veteran
Joined
Mar 21, 2012
Messages
610
Reaction score
222
First Language
emglish
Primarily Uses
N/A
Hi.
So, this is a bug report, but first I'd like to say thank you for the plugin, it's so good.

I'm also getting the this.updateFrameCount error when attempting to activate region based common events. Did you manage to fix it? I am using it in RPG Maker MZ 1.2.1. I can also direct message you my project file if it would help, so let me know if you want it.

No worries if you haven't, take all the time you need. I read on your profile you're going through some stuff, so don't stress about forum randos like me and focus on yourself first.
 

m03271996

ReIris
Member
Joined
Sep 5, 2020
Messages
25
Reaction score
90
First Language
Chinese(TW)
Primarily Uses
RMMZ
Hello! I'm having problems with the plugin command.
When I change the map layer with the plugin command, if I go back to the map after opening the menu, the layer changed by the plugin command will be restored.
 

Latest Threads

Latest Posts

Latest Profile Posts

Finally working actively on Tundra! I'd like to share my wife's WIP art for the starting map and a rough draft of one of the later characters, Katrina. She's very eager to hear any feedback you might have!1623790662347.png
Got my first vax today, arm is a bit numb, but nothing odd so far. :kaopride:
dYOm9IY.jpg
image_2021-06-15_212613.png
Looks a bit.....kid friendly. Then again, I suppose that does with with a lot of retro themes... Crap, already spotted a flaw xD
What a stupid week so far! I was really short on sleep yesterday thanks to my back hurting and not falling asleep fast enough, now today I am 2 hours late for work because my damn alarm clock changed from the alarm setting, to the radio setting which I always keep muted.
I introduced "booby trap" as another indirect way to fight supernatural threats in the game.
But, some of my players are using it to blow up random citizens on the street.
Not sure how "creative" they can go with it. :kaojoy:

Forum statistics

Threads
112,265
Messages
1,066,933
Members
145,881
Latest member
augauer
Top