Cyclone Movement for MZ and MV

Roommck

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Can you send me a sample project with that error?
I assume it's something related to reading terrain tags, but in theory the error should not be possible.

Yup, here it is:
 

NovaDescent

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Just wanted to add that I'm also getting the

this.centerX is not a function

error when only running this plugin.
 

Lavapulse

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Hey Hudell, "como que tá mano?"

So, I found a bug when I try to playtest my project with your plugin, can you tell me what may be happening? I'm not using any other plugin.View attachment 169902
I'm getting the same error. The console points to line 1865 in the Cyclone-Movement script ( $super.locate.call(this, ...args); ). Outputting this.centerX to console before that line shows that centerX is returning NaN.
 

NovaDescent

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Hi @Hudell

Would it be possible to change the stepCount via a script call? Specifically to use the default movement routes on actors so 1 step = 1 tile for them during cutscenes. I've tried some things out but nothing seems to work for me.
 

jerrypylant

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Also getting the "this.centerX" is not a function error
 

GmOcean

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Edit: Hudell fixed it so this post is no longer needed.
 
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Hudell

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There was nothing wrong with the code. It's probably some incompatibility with another plugin, so I renamed centerX to middleX. Let me know if the error continues.
 

Darakudemon

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Thank you! That worked for me.

Both the updated plugin and what the other guy said works.
 

GmOcean

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That did work, I'll edit my previous post to remove my "fix" since it's not needed. Thank you.
 

asdroth

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I'm getting a this.updateFrameCount is not a function error when I try to trigger a common event via regions.
I also tested this in a test project with only Cyclone Maps, and it's still throwing this error.
Sorry, I just realized this is the wrong thread for this.
 

asdroth

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When I have the steps per tile and Collision blocks per tile set to 4, Counters don't work. I can confirm they work without, and I am currently messing with it in a test project.
 

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