Derpo

Regular
Regular
Joined
Feb 11, 2016
Messages
66
Reaction score
9
First Language
English
Primarily Uses
RMMZ
This looks really incredible. Runs very smooth and looks like it has excellent performance.
Is there any way or plans to allow custom collision areas for events?
 

Hudell

Dog Lord
Regular
Joined
Oct 2, 2014
Messages
3,608
Reaction score
3,892
First Language
Java's Crypt
Primarily Uses
RMMZ
I've made a separate plugin to handle event sizes, but didn't release it yet.
 

Servo

Villager
Member
Joined
Apr 28, 2021
Messages
6
Reaction score
2
First Language
English
Primarily Uses
RMMV
So, I dunno what I could be doing wrong here but I cant get a simple show text, action button, event to trigger. same priority as player, turned off EVERY other plugin, same as anyone would do this simple event. if I turn off cyclone movement works just fine as one would expect... :/

EDIT: redownloaded and kept all params default, still no go.
Same here. On MV.

I tried a brand new project with only this plugin running, and I can't get action scripts to work, no matter what options I change, even leaving on default.

I also noticed that occasionally when I play test, the game doesn't load and rests on a black screen.

Great plugin when used with the map editor. I would love to use the plugin but not going to be able to use until this is fixed.
 

HellmanP

Warper
Member
Joined
May 6, 2021
Messages
1
Reaction score
1
First Language
Swedish
Primarily Uses
RMMV
Same here. On MV.

I tried a brand new project with only this plugin running, and I can't get action scripts to work, no matter what options I change, even leaving on default.

I also noticed that occasionally when I play test, the game doesn't load and rests on a black screen.

Great plugin when used with the map editor. I would love to use the plugin but not going to be able to use until this is fixed.
Just wanted to say I'm in the same boat on MV
 

Servo

Villager
Member
Joined
Apr 28, 2021
Messages
6
Reaction score
2
First Language
English
Primarily Uses
RMMV
I'm using this plugin for MZ now, as I stopped using MV. I gotta say, it's working like a charm, and I love it. So easy to use for the collision system. Great work.
 

Oatilis

Regular
Regular
Joined
Mar 16, 2016
Messages
50
Reaction score
29
First Language
Hebrew
Primarily Uses
Does it work on MV 1.5.2? (Couldn't get it to run whatsoever)
 

ephesus

Regular
Regular
Joined
Dec 10, 2015
Messages
181
Reaction score
92
Primarily Uses
Does it work on MV 1.5.2? (Couldn't get it to run whatsoever)
it doesn't work on 1.6.1 so probably not. As far as I can tell MV plugins are not being updated. Which sucks cause it renders Cyclone Map Editor's collisions useless as well.
 

Vanyar

Regular
Regular
Joined
May 22, 2017
Messages
109
Reaction score
88
First Language
German
Primarily Uses
RMMV
I've made a separate plugin to handle event sizes, but didn't release it yet.
Hey there :)
Is there any update on that? I really like your plugin and it would be great if events would work properly with it :)

I noticed a few weird things when using your plugin:
- NPCs seem to just slip through boundaries while I can't cross them
- When the step per tile is set to 2 or 4 you can't talk to NPCs because there is a small box surrounding them. With a bit fiddling you can get close enough to talk to them but that's a bit weird for a game xD

Also, I noticed that this plugin seems to have problems with Ocrams Passages. If both plugins are on, you can't talk to NPCs no matter what. But that's just a side note, if I can't use both, that's fine ^^
 
Last edited:

KazVessalius

Warper
Member
Joined
Sep 12, 2013
Messages
1
Reaction score
1
First Language
indonesian
Primarily Uses
So, I dunno what I could be doing wrong here but I cant get a simple show text, action button, event to trigger. same priority as player, turned off EVERY other plugin, same as anyone would do this simple event. if I turn off cyclone movement works just fine as one would expect... :/

EDIT: redownloaded and kept all params default, still no go.
same here, i'm using the MV version, while any touch trigger on event works fine,
action trigger seems to not doing anything
 

shaynec1981

Regular
Regular
Joined
Jun 10, 2014
Messages
91
Reaction score
22
First Language
English
Primarily Uses
Is the download link dead?

EDIT: nvm... chrome didn't like the link for whatever reason. Firefox downloaded it fine.
 

ephesus

Regular
Regular
Joined
Dec 10, 2015
Messages
181
Reaction score
92
Primarily Uses
Let's put it this way: Has ANYBODY actually gotten events to work properly with the MV version?

Huddell? Should we just assume there are no plans to fix this plugin? I assume purchases were made to be able to use all plugins together. I wouldn't have bought your extra tilesets plugin to use with cyclone map editor if I knew full functionality (collisions with events) was broken. I can't be the only one who made the purchase assuming all plugins were fully functional.
 

Vis_Mage

Wisp Charmer
Regular
Joined
Jul 28, 2013
Messages
779
Reaction score
281
First Language
English
Primarily Uses
RMMV
Has anyone been able to get events to trigger in the MV version?

From my little bit of experimenting with the code, I've found that replacing line 3447
from:
if (!event.isTriggerIn(triggers)) {
To:
if (!Input.isTriggered("ok")) {

Allows me to trigger events with the OK button again, although ONLY if I am also holding the arrow key in the direction of the event. Although this also breaks player touch event activation, so I wouldn't recommend doing this yourself, but perhaps it might help with finding the issue.

Right above this in the code though, seems to be the sections of code that determines if events position relative to the player. Perhaps someone more javascript-savvy would take a look at it, and try to fix this issue a bunch of us have been having. I'd definitely appreciate it! :)
 
Last edited:

OktoberLove

Regular
Regular
Joined
Feb 11, 2019
Messages
64
Reaction score
25
First Language
English
Primarily Uses
RMMV
Can anyone even download this plugin anymore? Or any Hudell plugins for that matter? They've been MIA for a while now.
 

Eliaquim

Hakuen Studio
Regular
Joined
May 22, 2018
Messages
3,345
Reaction score
2,644
First Language
Portuguese - Br
Primarily Uses
RMMZ
Can anyone even download this plugin anymore? Or any Hudell plugins for that matter? They've been MIA for a while now.
I didn't manage to download this one =/
 

GmOcean

Regular
Regular
Joined
Nov 29, 2020
Messages
195
Reaction score
161
First Language
English
Primarily Uses
RMMZ
These are the ones I had from Jan 2021. Let me know if I can't post them, I'll delete them.
 

Attachments

  • Cyclone-Map-Editor.js
    247.9 KB · Views: 51
  • Cyclone-Movement.js
    92.5 KB · Views: 85

LackeDragon

Regular
Regular
Joined
Jun 2, 2012
Messages
37
Reaction score
2
First Language
French
Primarily Uses
RMMV
Hello!
First, really good job on this plugin.
It's light and works like a charm.... except for one thing and that's why I am here.

No whatever what I do, I don't seem to be able to change the hitbox of the player character.
Cyclone editor also confirm that it seems.
I'm not sure if I'm doing it wrong or if something isn't working on that side.

Thanks for your time if you check that!
(Tested on MZ)
 

Leaferson Kenraise

Ambitious Dreamer
Regular
Joined
Jul 25, 2014
Messages
65
Reaction score
14
First Language
English
Primarily Uses
N/A
I've made a separate plugin to handle event sizes, but didn't release it yet.

Hello!
Pardon the somewhat necropost here, but is there by chance a release for this? The plugin is working perfectly for me and it's amazing, but I'm really hoping to change the event size similar to how we can change the player size. This would help me a tremendous amount!
 

Morganis

Ce'wyndia
Regular
Joined
May 26, 2015
Messages
108
Reaction score
15
First Language
english
Primarily Uses
RMMV
Any chance this could be made compatible with anima x? it works but the diagonal move frames don't show when cyclone move is on. thank you kindly for any help. you are appreciated.
 

Morganis

Ce'wyndia
Regular
Joined
May 26, 2015
Messages
108
Reaction score
15
First Language
english
Primarily Uses
RMMV
Also, does this support Diagnal frames? The makerdevs link doesn't work.
 

Morganis

Ce'wyndia
Regular
Joined
May 26, 2015
Messages
108
Reaction score
15
First Language
english
Primarily Uses
RMMV
Hello friend,
cant access makerdevs and cant find info on how to set up diagonal movement or is it possible to make it compatible with alpha abz z and anima x mz?
 

Latest Threads

Latest Profile Posts

Skill Tutor Scene is all but done!


1696133612827.png
HawkZombie wrote on Slaughty's profile.
SLAUGHTY!
I remember hearing some guy playing Warhammer Fantasy Battle and getting his butt kicked by a girl who painted all her dwarves pink. She kept calling them her 'Little Gimli's.
Every JRPG needs a mandatory cliff scene.

My friend JBO, is hosting a history-based RPG Maker Game Jam, so if you are interested, you can check it out below.

Forum statistics

Threads
134,953
Messages
1,252,305
Members
177,804
Latest member
takkaaa
Top