D&D Cursed Weapon Tutorial

Driftwood Gaming

For just $1 a day you can prevent forest fires...
Veteran
Joined
Nov 11, 2015
Messages
119
Reaction score
306
First Language
English
Primarily Uses
RMMV
How's it going everyone, in this special request RPG Maker MV tutorial I'll show you how to easily create the cursed weapon or armor effect used in many games like Dungeons & Dragons. The idea is once you put on the cursed weapon or armor you are unable to remove it until the curse is lifted. Which can be easily controlled with a control switch operation. This was a special request tutorial for KhaosControl who makes a cameo appearance (vocal appearance) in this video, thanks for saving me from reading more youtube comments in the video Khao. :)
If you've enjoyed this video please consider giving it a Like, Favorite and share. You could always Subscribe to the channel if you haven't already and as always, thanks for watching and we'll see you in the next video! :)

Website:
http://driftwoodgaming.com

Twitter:
http://www.twitter.com/DriftwoodGaming

-------------------------------
Special thanks to:
Damian Floyd, Alex Perez, Underserial, Eduardo Santizo, BrewedWar, DarkKrow13, Kneeshaw & Theisen Studios, Underserial, Mithrandir, Michael Noles, Morphine, Chris Van Essen, Taylor Kimberly Martin, Erik Krumholz, Maskaarr Masuno, Ian Sentelik, Elliot M. Freeman Jeff Freeman, Andrew Cruzan, Genesis, Scott Zarwell, Anaku Senko, Stalker Roguen, Zarsla, Ervin Mcclure, Heath Osborn, Studio Blue, R.A.M, and those of you who have supported me in the past.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,848
Messages
1,016,974
Members
137,562
Latest member
visploo100
Top