Exp Control
Dekita
Introduction
This script completely changes the way exp is handled in game.
You can now gain exp per battle, attack, guard, skill / item used, based on
FULLY customizable formulas.
Each item/skill can also give additional exp when used, again using formulas.
The Party now has its own Exp Rate, default is 1.0. This can be changed via
script calls only. This gives the ability to reduce all party members exp
rates at once.
The Map now also has its own unique Exp Rate, default is 1.0. This is set using
notetags, this provides the ability to have secret caves/areas that have a
boosted exp gain rate.
You can also now have items or skills that when used, increase the actors
exp rate by [x] for [y] amount of battles.
As well as the above features, you now have complete control over the
requirements for each level. you can either have a fixed value for [x] level,
an exp curve (without database limitations) or you can opt for a fully
customizable formula to determine the required exp.
Features
- See Above
Screenshots
- Not Required
How to Use
Place under "Materials" and above "Main"
Place under "$D13x - Enemy Levels"
Place under "$D13x - Attack | Defence Levels" (if used)
Demo
- Not Required
Script
LINK TO SCRIPT PAGE
Credit and Thanks
- Dekita / Dekita-RPG
Dekita
Introduction
This script completely changes the way exp is handled in game.
You can now gain exp per battle, attack, guard, skill / item used, based on
FULLY customizable formulas.
Each item/skill can also give additional exp when used, again using formulas.
The Party now has its own Exp Rate, default is 1.0. This can be changed via
script calls only. This gives the ability to reduce all party members exp
rates at once.
The Map now also has its own unique Exp Rate, default is 1.0. This is set using
notetags, this provides the ability to have secret caves/areas that have a
boosted exp gain rate.
You can also now have items or skills that when used, increase the actors
exp rate by [x] for [y] amount of battles.
As well as the above features, you now have complete control over the
requirements for each level. you can either have a fixed value for [x] level,
an exp curve (without database limitations) or you can opt for a fully
customizable formula to determine the required exp.
Features
- See Above
Screenshots
- Not Required
How to Use
Place under "Materials" and above "Main"
Place under "$D13x - Enemy Levels"
Place under "$D13x - Attack | Defence Levels" (if used)
Demo
- Not Required
Script
LINK TO SCRIPT PAGE
Credit and Thanks
- Dekita / Dekita-RPG
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