$D13x - Exp Control

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Exp Control

Dekita

 

Introduction

 

This script completely changes the way exp is handled in game.

You can now gain exp per battle, attack, guard, skill / item used, based on

FULLY customizable formulas.

Each item/skill can also give additional exp when used, again using formulas.

 

The Party now has its own Exp Rate, default is 1.0. This can be changed via

script calls only. This gives the ability to reduce all party members exp 

rates at once. 

 

The Map now also has its own unique Exp Rate, default is 1.0. This is set using

notetags, this provides the ability to have secret caves/areas that have a 

boosted exp gain rate.

 

You can also now have items or skills that when used, increase the actors

exp rate by [x] for [y] amount of battles.

 

As well as the above features, you now have complete control over the 

requirements for each level. you can either have a fixed value for [x] level,

an exp curve (without database limitations) or you can opt for a fully 

customizable formula to determine the required exp.

 

 

 

 

Features

- See Above

 

Screenshots

- Not Required

 

How to Use

Place under "Materials" and above "Main" 

Place under "$D13x - Enemy Levels"
Place under "$D13x - Attack | Defence Levels" (if used)

 

Demo

- Not Required

 

Script

LINK TO SCRIPT PAGE

 

 

Credit and Thanks

- Dekita / Dekita-RPG
 
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Nosleinad

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As always, your scripts are very customizable ans full of features. Thanks a lot Dekita, i am sure this will be handy for many projects.
 
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