Daath Galaxy - An Open World Action RPG

BlackLodgeGames

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Explore the multiverse in this open ended fully voiced sci-fi epic role playing game. As a captain of a small crew, you explore the universe freely from outside and inside your ship, with in-depth starship vs starship combat mixed with fun melee combat when on away missions or when walking in ships or on planets. You are the genetically enhanced captain of humanity's last starship on an epic quest to save or destroy the entire multiverse. Use your tactical skills to disable enemy starships, send boarding parties, take over their ship and then use it to destroy their home world by igniting their star into a super nova as your ship jumps safely away.

All the artwork and music has been beautifully handcrafted in high definition with over 6 galaxies, 500+ solar systems (average 83 per galaxy), 4000+ planets & moons (average 8 per solar system), 40 original songs, 250+ quests, 12 main quest lines, 9 main quest endings (3 good, 3 neutral, and 3 evil) and much more. To keep each game play unique and interesting, there are also 250 quest recipes that create infinitely new and exciting voyages each time you captain your starship.



3 Big Yet Optional Mini-Games

  • Deep computer systems with bootable BIOS, multiple operating systems, the ability to hack and overclock and even to play computer games on the in game computers!
  • A card building game, with 4 different decks of increasingly higher power & value. Play against many NPCs & collect or lose cards in every match. Can you collect a Master Deck, or all the Master Decks? Do you have what it takes to win the Intergalactic Tournement?
  • Chemistry crafting system consisting of 118 elements & 236 chemicals to craft virtually any in game item, weapon, or armor
  • A bunch of other lore friendly & fun mini-games, like sneaking & stealing system along with side quests and mini-games.
Other notable features

  • All characters are fully voice acted
  • You can talk to, pickpocket, attack, and even kill almost any NPC
  • Your character needs to eat, drink and sleep to avoid starvation, dehydration, and sleep deprivation
  • 1000 weapons
  • 1000 items
  • 1000 armors
  • A beautifully scored soundtrack with over 120 minutes of music
Action RPG When Playing Directly As Your Character


Here’s an early alpha screenshot from Daath Galaxy of your character fighting a monster. Inside of ships, on planets, in cities or starbases, the game plays kind of like Secret of Mana meets Double Dragon: Neon, of course with the art style as shown in this ALPHA screenshot.

Turned Based RPG With a Twist, When Engaged in Ship VS Ship Combat



Here’s an early alpha screenshot from Daath Galaxy, so it does not reflect the final building quality of the game. In this screenshot, we see some of the ship turn based combat. It's like if you took Super Mario RPG mechanics and mixed it with FTL.

Developed With a Strategy Guide

So here's a few details about how I've approached development. First, I started with a notebook for concept art and inital planning. Then, I moved onto writing actual specs for the game, which I wrote in the form of a Strategy Guide.



Since this is a full featured RPG, a strategy guide is a must. It's also a way for me to offer special bonus editions of the game that come with a box, soundtrack, and strategy guide.


 

Development Overview

  • GAME STATUS: Early Alpha
  • START DATE: Full time since February 17, 2013, part time since May 2008.
  • CURRENT COMPLETION GOAL: 2015
  • GENRE: Action RPG (as character) Turned based RPG (In ship combat)
Development Progress

  • PROGRAMMING: 90% completed (only polishing, quest specific logic, & mini-games left)
  • WRITING: 75% (back story & main questlines completed, side quests in progress)
  • DIALOG: 1% (dialog still needs to be put into manuscript form & recorded, but waiting for writing to be at 100% before assembling the voice team)
  • MUSIC: 75% (30 out of the 40 songs needed are finished)
  • SOUND FX: 25% (a lot of basic sound effects are completed, but most battle & misc sound effects are lacking)
  • ART ASSETS: 60% (space scenes are 100%, but NPCs, planet surfaces, cities, & inside of ships all need a lot work)
  • LEVEL COMPLETION: 55% (The game world is fully defined, but not yet fully actualized.)
  • MINI-GAMES: 35% (Most of the mini-games are fully fleshed out, but lack assets or programming)
Are You Interested?

If this game looks cool, and you want to play it, then please considering funding us with even $1 at IndieGoGo: https://www.indiegogo.com/projects/daath-galaxy-fully-voiced-open-world-sci-fi-rpg/x/8262798 and bookmark http://daathgalaxy.com friend me here on Steam and follow us on Twitter, Facebook, and Indiedb.com. Also, join our Steam community: http://steamcommunity.com/groups/daathgalaxy or just search for "Daath Galaxy" in Groups. Anyone who shows a real interest will definitely have a beta invitation for later this winter.
 

Deep Computer System Mini-Game​
  • Deep computer systems with bootable BIOS, multiple operating systems, the ability to hack and overclock and even to play computer games on the in game computers!
  • A card building game, with 4 different decks of increasingly higher power & value. Play against many NPC characters, collect or lose cards in every match. Can you collect a Master Deck, or all the Master Decks? Do you have what it takes to win the Intergalactic Tournement?
  • Chemistry crafting system consisting of 118 elements & 236 chemicals to craft virtually any in game item, weapon, or armor
  • A sneaking & stealing system along with side quests and mini-games.
  • An in-game RPG game playable on in-game computers...
  • Even more optional mini-games!
So I took one of my older tech demos and spun it into a very deep mini-game that features over 100 hand crafted levels (all from the tech demo.) I've also integrated other games I've written and not released, allowing me to recycle old code and projects, while offering new in-game distractions and entertainment. The key with mini-games is to make them optional in my opinion. Let the user decide if it's fun and worth spending time on. If they feel it's fun, then they've got a game within a game to play. If it's not fun to them, no loss, since the mini-games are totally optional.

40 Song Original Soundtrack!

In other news, you can listen to 4 songs from Daath Galaxy right now (out of the 40+ songs that are in the game.) You can listen to all 4 songs here now:
https://soundcloud.com/madchenkraft/sets/daath-galaxy-ost

 
 
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BlackLodgeGames

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Daath Galaxy so far has only been confirmed on PC, but after some successful tests, it appears that a Linux native version will eventually reach the light of day.

When I say "eventually" what I mean is that there is no set release date for the Linux version of Daath Galaxy.  First, the Windows version needs to be competed and released.  Linux support will be after launch.  Luckily, a Linux version will mean a Mac OS X version will also surface.  At this point, it is likely that those are the only 3 supported platforms, but we'll re-examine that after the game launches.

My goal is Steamplay, as in you buy one version of the game and you get the Windows/Linux/Mac OS X versions in one purchase. 

Here is another new screenshot:

Full size: http://daathgalaxy.com/wp-content/uploads/2014/06/combat02.jpg

In this screenshot we see the player targeting the enemy’s Life Support systems.  Future versions will provide better visual feedback.  Auto-fire requires no manual control, which is great for easy enemies.  For more difficult enemies, it is wise to target one or more specific systems.  Doing so requires some type of (usually) timed button combo or precise aim in order to successful hit the targeted location.

Playing catch up on some screenshots.  These are in full 1080p, so click them to see them in full size:


The M216 Battleship is a distinct improvement of the M200 series of battleship, which itself was a vast improvement of the previous M100 series of ships.  With 8 different weapon banks, our hero is out gunned.  Look on the brightside though, this could have been a M300 series battleship…


When you encounter a ship like this early in the game, you had better run.  A ship of this massive scale is difficult to destroy without the proper weapons, and is impossible to defend against without the strongest of armor and shields.

So your best bet is to run: to jump away at the fastest speed possible… but be aware these ships can usually match your speed.  This means you’ll need to think on your feet.  Do a scan for close by inhabitable planets, or try to lose them in an asteroid field, or a nebula.  Or get them directly behind you and vent plasma.  There are multiple solutions and multiple ways to die in any given tactical scenario.  How will you survive Daath Galaxy?

Thanks for reading.  We'll continue to keep you updated on our progress here at the rpgmakerweb.com forums.​
 
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BlackLodgeGames

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Final Art & Asset Specs Finalized!
 ​
To match the anime style of the characters and the in-ship art style, I've gone through and begun the process of implementing the new shaders on the outside view of the ships and space, so that they match the anime style of the rest of the game. This means that most of the screenshots I've previously posted are now completely out of date (for other reasons aside from the art change as well!)

The finalization of the art and assets specs was necessary as I try I complete the first video trailer for Daath Galaxy by August 1st, 2014. Before the video could be complete, the art assets have to represent something closer to the final product than the hodge podge of concept art that was previously in the game. With the specs finalized, the production of the first trailer is continuing to move along nicely.

Thanks for reading about Daath Galaxy here on the RPGMakerWeb.com forums. Hope you enjoy the new & final production art specs. Let me know either way!
 

sbethune81

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The game looks great!  When you say 4,000+ planets and moons, do you mean you are going to map/include all of them in the game?
 

BlackLodgeGames

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The game looks great!  When you say 4,000+ planets and moons, do you mean you are going to map/include all of them in the game?
Thanks for the compliment!  And to answer your question, yes, all 4,000+ planets and moons are hand created and (will be) accessible in game (right now, only the first galaxy is completed out of 6 galaxies in terms of planet surfaces, although all 6 galaxies themselves are completed.)  Early in the game, your ship doesn't have very good shields, meaning planets with extreme conditions will destroy your ship if you ignore the warnings and insist on entering it's atmosphere.  Once you fully upgrade your ship, all planets are accessible.  However, while the game is written on RPG Maker XP, most of the scenes are hand scripted in Ruby, so the maps don't resemble your typical RPG Maker XP game.  It's more of a side scroller action RPG when on planets (when you're out of your ship walking around, although it's still top down when you're in your shuttle pod exploring a planet's world map.)  I'll definitely be sharing more, including videos, as more of the production artwork starts to replace the tech concepts currently implemented.  Thanks again sbethune81!
 
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BlackLodgeGames

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First post updated to show the video trailer and latest screenshots.  Please also checkout my Steam Greenlight campaign and IndieGoGo campaign in my signature, as I totally need your help to get this game on Steam & to hire more voice actors!
 
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aliasjay

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Good lord, that is a massive project.

If you need a voice actor, I'm available.

What do I need to do, per say?
 

SomaelCK

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Is it just me or this doesn't look like an RM game? It's very awesome tho.
 

StrawberrySmiles

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Is it just me or this doesn't look like an RM game? It's very awesome tho.
I don't think it looks like one either. It doesn't mean it's not, but I'm curious about this more...
 

BlackLodgeGames

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I don't think it looks like one either. It doesn't mean it's not, but I'm curious about this more...
Actually, what is displayed here was (almost) all RPG Maker XP that I heavily modded for 1080p resolution.  I used 3d models and made sprites from them for the graphics.  Around the beginning of August though I switched Daath Galaxy to the Unity 3d engine.  However, the RPG Maker XP based engine is so close to complete, that I still fully intend to release a Daath game with that engine.  However, my full focus is still singularly set on Daath Galaxy.  Here's some alpha gameplay of the current Unity 3d build: http://www.gamedev.net/blog/1877/entry-2260401-gameplay-video-historical-database-new-screenshots/
 

somenick

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Man that sure is one huge project you have been undertaking. Kudos.  :)
 
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