Heya. Got some feedback. Unfortunately I haven't managed to get far due to bugs. Maybe you've fixed them already, so apologise. I've downloaded the game yesterday, so here are my impressions on that version.
I couldn't really hear any music in the title screen. Is there any at all or is it meant to be quiet?
The overall volume difference between the music and sound is way off. Music is way too quiet, whilst sound effects are grotesquely too loud. I have to turn the volume up to actually be able to hear the music, only to have a random sound effect blast my eardrums and force me to turn the volume down. The voice acting that was in the dream sequence was also too quiet.
Wasn't too fond of having credits at the start. I personally prefer for the player to get into the game right away, or at least to have a more meaningful cutscene happening rather than just the character walking in the dark.
Starting the game with a dream sequence is pretty interesting and a nice idea. I wonder how all that will factor into the story.
Not sure what to think of the puzzle at the very start. It's not my ideal way of starting a game, but maybe some players will like it.
The second screen has you walk extremely slowly along a straight path. I am not quite sure what that was meant to be about. Again, not really something I found enjoyable, but maybe some players will.
The mapping and visuals have been pretty great so far though.
Would it be possible by any chance to make the text size a bit bigger. Just that I tend to usually play RM games in windowed mode and I found the text to be a bit too small to keep my attention.
I've looked at the Table of Elements pic, but I don't really understand what I'm looking at. Also, I couldn't find a way to get rid of it when I was done looking, so I ended up reloading the game. Only the second time I noticed you mentioned to press 'S' to get rid of it. It's a bit strange. Why not just have it disappear upon pressing standard action button? If you still prefer to stick with the 'S' key, I'd suggest to at least highlight it in the instruction that pops up so that the players can see it straight away. Like put it in different colour and make it a capital.
In the dialogue with the NPC, we suddenly hear a screech coming from outside, except we didn't actually hear it. It was just mentioned in a text box. Why not just have an actual screech sound effect play? I mean, it is a game after all, not a book.
I got outside and entered a battle screen, but the game froze during an explanation. It mentioned looking at the icons that would show whose turn it is, and then I can't do anything else. The instruction just stays on the screen and won't let me fight.
Speaking of battles, I only managed to face the chimera in the dream sequence. So far the battles seemed promising, though for that particular battle, it wasn't clear right away that I was meant to lose that battle, so I ended up wasting one of my healing items.
That's about it. Unfortunately due to the game freezing on the fish battle, I couldn't play on any further. Hope this helps.